In 1979, Atari released Lunar Lander, a game whose object was to land a module safely on the moon. Digital artist Seb Lee-Delisle turned the game into an installation in which you play the game, and your paths are drawn on a wall by a hanging robot. The result, a unique trace of players' paths in the game, is quite nice.
I'm surprised we haven't seen more video game-based pieces likes this. The only one that comes to mind is the Just Cause 2 point cloud, which showed 11 million player deaths. It revealed terrain and gameplay mechanics. There's also this graphic that shows what buttons to push to beat Super Mario Brothers 3, but that doesn't really count. It'd be fun to see the direct path of a Mario expert versus a novice path that doubles back and ends early. Pac-Man might be a fun one to see, too. Yeah, let's do that.
Jer Thorp talks ethics in the data-as-new-oil metaphor:
[W]e need to change the way that we collectively think about data, so that it is not a new oil, but instead a new kind of resource entirely. For this to occur we need to foster a deep understanding of data in society. As it happens, humanity has a mechanism for this kind of broad cultural change: the arts. As we proceed towards profit and progress with data, let us encourage artists, novelists, performers and poets to take an active role in the conversation. In doing so we may avoid some of the mistakes that we made with the old oil.
See also: Jer's talk on the human side of data.
CartoDB mapped every Rolling Stones tour from 1963 to 2007.
The Stones passed the half-century mark as a band this year. An incredible achievement for an incredible band. They also happen to be one of the most prolific touring bands in the world with more than 1,300 concerts all over the world, and over the last 50 years they have have traveled almost 1,000,000 Km (960,000 km actually).
Made with the newly introduced CartoDB 2.0, with added support for MapBox, more mapping capabilities, and a JavaScript API.
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