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Friday, April 26, 2013
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Dad Mad at School for Teaching Young Earth Creationism as 'Science'
April 26th, 2013Top StoryDad Mad at School for Teaching Young Earth Creationism as 'Science'By Neetzan Zimmerman You may have seen this floating around online: A "4th grade Science Quiz" attributed to a "private religious school in South Carolina" that rewards students for answering "false" to statements such as "the earth is billions of years old" and "dinosaurs lived millions of years ago." Well, Snopes did some, well, snooping, and learned that the quiz borrows its title from a kids DVD produced by the Young Earth creationist Christian apologetics ministry Answers in Genesis, and that there is a second, even more alarming page to this so-called "science quiz." A letter sent in to Snopes by a person claiming to be the concerned father of the 10-year-old test-taker contained page 2 of the quiz, which, for example, considers the correct response to "the next time someone says the earth is billions (or millions) of years old, what can you say?" to be "were you there?" The unidentified dad tells Snopes that he was unaware his daughter was being taught fake science until she suddenly blurted out "were you there?" in response to a radio ad for an educational exhibit that started out by saying dinosaurs roamed the earth 65 million years ago. The anonymous father insists the school, which is located "north of Greer" is great for "reading, writing, and math," but not so much for science, as it turns out. Not wanting to cause any trouble for his kid, he says he plans "to be vigilant...about her science teachings" for the rest of the year, and then expose the school's name in June. "She will not be attending the school next year," he concludes. |
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The Amazing Life of Sean Smith, the Masterful Eve Gamer Slain in Libya
April 26th, 2013Top StorySeems Like Thief Really Is In Serious TroubleBy Kirk Hamilton We'd been hearing rumors that the new Thief was in trouble, which made for a worrisome combination with the findings of our columnist/sleuth Superannuation, who last June dug up a distressing amount of turnover at the game's developer Eidos Montreal. A new report at Polygon backs up those earlier concerns, describing a laborious creative process, conflicting visions, high-level staff turnover and a generally troubled development for the high-profile sequel. Citing sources familiar with the studio, Polygon reports that the team at Eidos Montreal has been hamstrung by conflicting creative visions, most of which stem from high-level turnover, as each new senior designer would scrap old ideas and bring in new ones. The team was also sidetracked by a push to create promotional demos, reportedly spending 10 months working on a single demo, which was eventually shown to Game Informer for a cover story and to the rest of the press shortly afterward. From Polygon:
At GDC in March, I saw the press demo of the game and couldn't quite get a handle on it; it felt as thrown-together as it sounds like it actually was. It was difficult to tell whether or not the game was truly reacting to the player, or even if it was being played at all, in places. We weren't allowed to play the game ourselves, and as with any hands-off demo, were asked to take the developers' word that the game worked as it appeared to. The demo didn't give me what felt like an accurate view of the game, though trashing a hands-off demo felt unnecessary. In the end, I decided not to write it up. Superannuation's detective work last June turned up a number of staff departures that dovetail with the Polygon report:
When contacted by Kotaku, the game's publisher Square Enix declined to comment. All in all, sounds like unhappy times for Thief. |
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