January 22nd, 2013Top StoryA Mystery 'PS4' Project Revealed? Plus: Other Gaming Secrets Involving XSeed, Remedy And MoreBy by Superannuation In mid-November, Quantic Dream registered the domain singularityps4.com, suggesting a title and system for the second of two games the Parisian developer is said to be developing for Sony. Despite Cage declaring a lack of enthusiasm for the next generation of consoles, it's been evident for a while his company is eyeing future platforms. "Singularity" is a rather curious and possibly revealing title. David Cage acknowledged futurist Ray Kurzweil's recent book The Singularity is Near as a chief influence on Quantic Dream's "Kara" tech demo, and Kurzweil's exploration of the synthesis of man and artificial machine is very much up the wheelhouse of what Cage likes to focus on in his games. When asked in an interview about whether he would elaborate on Kara's themes and milieu in a future game, Cage delivered a rather evasive non-answer. And Cage's games do sometimes have titles that are rather on the nose. The singularityps4.com domain falls very much in line with past Quantic Dream domains heavyrainps3.com and beyondps3.com, and mirrors SCEE's general preference for domains that indicate a game's platform. Given these domain trends and Quantic Dream's status as a valued second-party Sony developer that would presumably privy to the overall strategy of their publishing partner, "singularityps4" could perhaps indicate that Sony will opt for the name of PlayStation 4 for their next console (a surprise to probably no one)—and the current codename of Orbis will vanish. It is, however, quite unlikely that the game will come to market simply titled "Singularity." Singularity was, of course, the title of Raven Software's commercially unsuccessful time-travel-themed 2010 shooter, and Activision holds the "Singularity" trademark in multiple territories. ("Singularity" was also, oddly enough, the name of an apparently now-scrapped big-name action film at Sony Pictures about nanotechnology that Roland Emmerich and Kurzweil were collaborating on in late 2011 — something that makes me wonder if Cage possibly consulted with Kurzweil for his project.) In order to use the name in commerce, Sony and Quantic Dream will have to add some sort of subtitle or additional words to make sure their name doesn't infringe on Activision's already existing mark, assuming "Singularity" is anything more than a working title. According to Remedy Entertainment's recruitment page, the studio is now working on an "unannounced iOS project" alongside the previously known "unannounced AAA project for future generation consoles," which many believe to be a full-fledged sequel to Alan Wake. This new iOS project is quite possibly a sequel to Remedy's first mobile release, a remake of their 1995 combat racer Death Rally that broke even in three days. Last August, Remedy's Oskari Häkkinen told VentureBeat that his studio is "going to be doing more Death Rally." Häkkinen hinted that Remedy hopes to bridge the gap between Death Rally and the company's other franchises by placing a greater emphasis on cinematic storytelling as to "bring more life to the cars and the drivers." In terms of gameplay, he also hopes Remedy can tailor the next Death Rally with "user-generated content" in mind to allow players to realize "the craziest cars and the craziest weapons." (Additionally, a publicly accessible sitemap for Remedy's website reveals a page with the URL "death-rally-2.") But a few weeks later, Häkkinen said in another interview that Remedy had not yet decided what its next mobile title will be. And despite the commercial imperative for a Death Rally 2, he said Remedy still wants to "create new themes and franchises" that suit its creative ambitions. It appears XSEED is the American publisher for Suda 51's recently-revealed PS3 and Xbox 360 action title Killer Is Dead. Last week, the niche publisher registered the domain killerisdead-game, as well as presumably marketing-related sites killandlove.com and The game is yet to be confirmed for release outside of Japan, where it is slated for release in the summer. If one wants a very iffy suggestion for a possible American release timetable, the domains are set to expire in about a year. Also of note: XSEED seemingly almost dipped its toes into the mobile free-to-play market last year. The company very quietly put up a site, trailer, and Facebook page for a "free to play action RPG for iOS and Android" that was intended for release last summer. The game, which was developed by Japanese mobile studio Blockbuster, seems to have been a fusion of Infinity Blade-esque touch and slash gameplay and a JRPG aesthetic. Finally, amid THQ's troubles, Alex Peters, who was the studio head at THQ subsidiary Relic Entertainment, states on his CV that he left the Vancouver developer this month to join Activision. Peters was at Relic for two years, and prior to joining the studio, he served as game director on the ill-fated RPG Pirates of the Caribbean: Armada of the Damned and chief operating officer at DICE. superannuation is a self-described "internet extraordinaire" residing somewhere in the Pacific Time Zone. He tweets, and can be reached at heyheymayday AT gmail DOT com. Top photo: It's not a screenshot! It's a futuristic-looking dentistry robot. Photographed by David Guttenfelder | AP. Read more Assorted Scoopery! Secrets lurk within. |
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Tuesday, January 22, 2013
A Mystery 'PS4' Project Revealed? Plus: Other Gaming Secrets Involving XSeed, Remedy And More
Turn a Raspberry Pi Into an XBMC Media Center in Under 30 Minutes
January 22nd, 2013Top StoryTurn a Raspberry Pi Into an XBMC Media Center in Under 30 MinutesClick to view The best home theater PCs are small, quiet, and inexpensive—so the bite-size, $35 Raspberry Pi is the perfect choice. Here's how to turn this little DIY board into a cheap, silent media center in just a half hour. Check out the video above for a quick demo of what the project entails, and what you'll get at the end. Music in the video by Revolution Void. It's Raspberry Pi week at Lifehacker, and all week we'll be showing you some cool DIY projects you can put together with this little miracle of a device. If you haven't bought one yet, check out our introduction to the Pi to learn more about what it is, what you'll need, and the cool stuff you can do with one. If you aren't familiar with XBMC, our favorite media center software, check out our complete guide to creating a kickass play-everything media center for more info (then come back here). What You'll NeedGetting XBMC up and running on the Pi is easy, but first you need to gather up your materials. Getting the right ones can be the difference between a 30 minute media center and a 30 hour headache, so here's what you'll want to pick up (though you may have most of it already):
What You Will (and Won't) GetThe Raspberry Pi makes a dandy media center, especially for the cost. When you're done, you'll have an XBMC box that can play 720p video like a champ from other computers on your network or from a locally connected USB drive. It'll be tiny, so you can fit it anywhere, and completely silent, so you don't have any noise competing with the sound from your movie. However, compared to other more powerful builds, there are some things the Pi does not do. It will not stream content from the internet (like Hulu), and you may experience stuttering with 1080p videos. This depends a bit on what kind of audio you have on your videos, as well as where they're stored—if you stream them over the network, they'll be more likely to stutter than if you're playing them directly from a USB hard drive. These things may improve as the software improves, but right now they're not quite there enough for us to guarantee flawless 1080p playback. The Raspberry Pi's menus will definitely feel a bit slower as well, and it won't load high-res fanart as well as more powerful builds—so if you're looking to have a particularly tricked-out, gorgeous XBMC skin, you might be out of luck here. However, as a secondary media center for a smaller TV, or as a media center for simple 720p playback, it's a force to be reckoned with. Step One: Put Raspbmc On Your SD CardBefore you even hook up your Raspberry Pi to your TV, you'll need to get the Raspbmc installer on your SD card. So, to start, insert your SD card into your computer. If you're using Windows, download the installer from this page and run it on your desktop to put Raspbmc on your SD card. Mac and Linux users will need to run a few terminal commands, but it's nothing too difficult. Once you've got the installer on your SD card, eject it and move onto the next step. Step Two: Hook Up Your Raspberry Pi and Install RaspbmcNow it's time to hook your Raspberry Pi up to your TV. Everything should be pretty self-explanatory here: plug the HDMI cable into your TV, plug the ethernet cable into your router, insert your SD card into your Raspberry Pi, and plug the Micro USB power cable into your wall. When you plug it into the wall, it should turn on and boot up from the SD card, beginning the installation process. You shouldn't have to do anything during this step. Just make sure the installer does its thing and come back in 15 to 25 minutes when it's finished. When its done, it should automatically reboot into XBMC. Step Three: Tweak Your Settings for Optimal PlaybackSurprise! You're already most of the way there, and it barely took any work. Now that you've got XBMC booted up, all you need to do is tweak a few settings to make sure everything runs smoothly. Here's what we recommend:
When you're done with that, you can jump right on over to our Complete Guide to XBMC to see how to add videos to your library, install add-ons, and customize your setup from head to toe. If you really want to dig in your heels, check out the other XBMC builds for the Raspberry Pi, like OpenELEC or Xbian. They take a bit more work to install, but may be a bit faster in some cases, although they're also a little less feature-filled. Give each a try and decide which you like best! Title image by Denise Kappa (Shutterstock), maymak (Shutterstock), Pakhnyushcha (Shutterstock), Anan Kaewkhammul (Shutterstock), and Elena Terletskaya (Shutterstock). |
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Can Huge Man-Made Lakes Fix Our Rising Sea Levels?
January 22nd, 2013Top StoryCan Huge Man-Made Lakes Fix Our Rising Sea Levels?Welcome to an important new Gawker feature, "Hey, Science," in which we will have our most provocative scientific questions answered by real live scientists (or related experts). Never let it be said that reading this blog is not the educational equivalent of sitting in a Ph.D.-level classroom, not paying attention. This week, experts answer the question: Can we fix the problem of rising sea levels by constructing massive man-made lakes on useless land? THE QUESTION: Rising sea levels caused by global warming threaten the future of American civilization. Coastal cities, including many of our greatest metropli, could be inundated and destroyed. How to address this seemingly intractable problem? I (not a trained scientist, but a respected "free thinker") had a bright idea: What if we dug canals from the coastline and funneled water to massive, man-made inland lakes, which we located in relatively unpopulated areas? In this way we could relocate seawater away from where it threatened us most (the coast) and towards inland areas that we weren't using much anyhow, like Kansas. Sure, it would require a lot of effort and expense—but better to turn Kansas into a great lake than to see New York, Miami, and L.A. flooded, right? Could this brilliant idea work? We turned to real live experts to find out. Hey, science! Kevin Haas, Associate Professor of Environmental Fluid Mechanics and Water Resources, Georgia Tech:
Matthew Huber, Director of the Purdue Climate Change Research Center and Professor of Earth, Atmospheric, and Planetary Sciences, Purdue:
Phillip Roberts, Professor of Environmental Fluid Mechanics and Water Resources, Georgia Tech:
Hermann Fritz, Associate Professor of Environmental Fluid Mechanics and Water Resources, Georgia Tech:
John Dracup, Professor of Environmental Engineering, Berkeley:
THE VERDICT: The idea is not practical, due to the sheer volume of water out there. But you have to salute the dynamic, creative mind that came up with it. [Thanks to all of the experts who lent us their expertise. Do you have a provocative question, idea, or theory for "Hey, Science?" Email me. Image by Jim Cooke.] |
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Slatest PM: The Texas college shooting, the GOP's questionable debt plan, and more.
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