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Wednesday, February 27, 2013

LeBron Disses Te'o -- What's Next for Katherine Webb? -- WNBA Legend Facing 65 Years in Jail

Sports and Pop Culture Edition
 
What Should Katherine Webb Do Next? What Should Katherine Webb Do Next?
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WNBA Legend Facing 65 Years in Prison for Alleged GF Attack WNBA Legend Facing 65 Years in Prison for Alleged GF Attack
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Johnny Football and GF Calling It Quits? Johnny Football and GF Calling It Quits?
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Pacers, Warriors Brawl in Indiana Pacers, Warriors Brawl in Indiana
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LeBron: My 40 Time Is Better Than Te'o's LeBron: My 40 Time Is Better Than Te'o's
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WATCH: LeBron Puts on Another Pregame Dunk Show WATCH: LeBron Puts on Another Pregame Dunk Show
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25 Awesomely Bad Free Throw Attempts 25 Awesomely Bad Free Throw Attempts
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Seriously: Mario Balotelli Orders Life-Sized Statue of Himself Seriously: Mario Balotelli Orders Life-Sized Statue of Himself
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DB Runs Blazing 40... Then Face Plants DB Runs Blazing 40... Then Face Plants
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Athlete Mugshot Doppelgangers Athlete Mugshot Doppelgangers
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High-Schooler Gives Amazing Assist to Developmentally Disabled Player High-Schooler Gives Amazing Assist to Developmentally Disabled Player
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Most Ridiculous Celebrity-Athlete Beefs in Sports Most Ridiculous Celebrity-Athlete Beefs in Sports
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Wisconsin Player Debuts the Jump Shot Free Throw Wisconsin Player Debuts the Jump Shot Free Throw
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Athletes Who Talked Better Than They Played Athletes Who Talked Better Than They Played
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100 EPIC Sports Pics 100 EPIC Sports Pics
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This Assassin’s Creed Heroine Is a Great Black Game Character. Here’s How It Happened.

February 27th, 2013Top Story

This Assassin's Creed Heroine Is a Great Black Game Character. Here's How It Happened.

By Evan Narcisse

This Assassin’s Creed Heroine Is a Great Black Game Character. Here’s How It Happened. The odds should've been against Assassin's Creed III: Liberation. It starred a woman—specifically the half-black, half-French heroine Aveline du Grandpre. And it was an exclusive on the PlayStation Vita, a system that many people see as a sadly under-supported platform.

But Liberation shipped a very strong 600,000 units, according to Ubisoft CEO Yves Guillemot. Sure, that number doesn't amount to much when compared to the Call of Dutys or Halos of the world. But it puts the lie to the corporate reasoning given for the inexhaustible supply of square-jawed Central Casting white guys who wind up starring in most video games.

But, to me, Liberation's biggest success isn't sales. Right now, it's the best example of how to craft a character descended from African heritage in a video game. The game takes the historical moment where the action happens and finds ways to integrate the experience of being a mixed-race woman in 18th Century New Orleans into a playable adventure. Tricky but very well-done.

Curious about what went into making Aveline so great, I e-mailed Jill Murray, who worked with the Bulgaria-based Ubisoft Sofia dev studio as a writer on the portable Assassin's Creed. It's not just me who thinks Aveline's story was memorable. Murray, along with co-writer Richard Fareze, just won an award for Outstanding Achievement in Videogame Writing from the Writer's Guild of America. (It's got an award-winning soundtrack too.) In the interview below, she talks about the research that went into the game, why the attitudes keeping more games from having more diverse characters suck and how she wants to write herself out of a job.


Kotaku: At what point in the game's development was the decision made about Aveline's ethnic make-up? From the very beginning of design, or was it when the story was being fleshed out, presumably a bit later?

Jill Murray: Who Aveline is and where she was from were important to the team in Sofia from the very beginning, long before I or even Richard joined the project. They did their research and decided from the beginning that a woman Assassin of French and Haitian descent would be a compelling character. They were right!

Kotaku: I pointed out some of the historical tropes that show up in Liberation, like the tragic mulatto, slave revenge and the Back-to-Africa movement. Was it coincidence or was it a conscious decision by you and the other developers to work those elements in there? Did you and the team do any kind of research in the name of authenticity?

Jill Murray: Personally, I am unevenly read, and my academic background is in Theatre Production, not English or cultural studies. In theatre, our approach to text was with an eye for how to bring worlds and characters to life, rather than for the sake of analysis itself. Consequently I don't have a strong vocabulary of tropes and conventions, and continue to approach everything from a practical standpoint, looking for the best way to learn about people and understand life by making things.

This Assassin’s Creed Heroine Is a Great Black Game Character. Here’s How It Happened.It would have been a mistake to attempt to reflect the entire eighteenth century black experience in Aveline all by herself; she's an individual, not a people or an issue. So, we looked for other opportunities to represent different points of view through the characters she meets. The result is an array of men and women trying to survive and carve out their own destinies in diverse ways. The story of Jeanne's kidnapping and life as a placée is recounted in diary entries. Aveline helps abused slaves, meets a man who has no territory he feels he can call home, locks horns with a soldier who has opted to fight for the English in exchange for his freedom. Each of these characters speaks for him or herself.

The formal research Richard and I did was primarily into the official documents of the era that directly impacted life for our characters— particularly the Code Noir, the French legal document that lays out the rules of slavery in French territories at that time. I also read a lot of slave narratives from different eras to get a sense of the variety of experiences and reactions people had, as well as their use of written language.

This Assassin’s Creed Heroine Is a Great Black Game Character. Here’s How It Happened. Often, people will ask me "did you interview any actual black people?" This is a more complicated question than it seems on the surface. I think that people really want to know if we actually care what black people would think, or what their real experiences are, or what their ancestors went through, compared to how history is recorded. The simple answer is yes. We are aware that colonial history was recorded by colonizers, and that it is inadequate to the task of representing the genuine experience of slaves, native people, and a host of others denied a voice in recorded history. The more complicated reality is that there is no one living today who knows what it felt like, in their own body, to live in the eighteenth century. If you want to really delve into authenticity, we also don't have ready access to young women political Assassins. At some point, a character must be invented—a responsibility we approached with enthusiasm, curiosity and, I hope, compassion.

That said, of course we talk to people informally all the time! At work, at school, over drinks, as one does as an alert and social writer, friend and colleague, personally interested and professionally nosy about the lives of others. I also have people in my family of Haitian and French Canadian descent, and I cannot look into the eyes of these toddlers I love and do anything but try create something that in some small way might help build a world in which they can grow up not feeling like they need to stab something. All I can do is try to be an ally. I hope it's working.

Click to view Kotaku: If people were intrigued by what they experienced in Liberation's plot and characters, where would you direct them to get similar stories?

Jill Murray: Aveline's story is first and foremost an Assassin's Creed story, so I would invite them to play not only the other Assassin's Creed games, but also have a look at some of our other media, in particular the excellent comic books by Karl Kerschl and Cameron Stewart, The Chain and The Fall.

…The concept that we don't need to try to create diverse characters—that if it's right for the story, it will just happen. Of course it's not going to just happen.

Kotaku: There's been a lot of talk about diversifying the protagonists of video games along gender and racial lines. You've been part of a lot of such threads on Twitter. What frustrates you about the current state of racial and gender representation in the medium?

Jill Murray: Two things frustrate me, and together they frustrate me doubly by existing in parallel, when they should cancel each other out. I'm glad you asked this because I'll be addressing it in detail in my Twitter-frustration-inspired GDC talk, DIVERSE GAME CHARACTERS: WRITE THEM NOW!

Essential Frustration #1: The fear that "diverse" characters are risky and might offend or alienate players by their simple inclusion—that including them requires a magic touch, special bravery, a trembling sensitivity, or a mandate to ignore sales. (Liberation is selling very well, thanks for asking!) In fact, creating "diverse" characters is no different than creating any character, and I believe that those who struggle with it need to address deeper issues within their own creative process. A writer or designer needs to be able to dig deep, research, and find the humanity of the people they invent. It should be exactly the same process whether the character is white, black, comes from planet Krypton, lives in the future, or is a sea creature. (Sure, sea creatures aren't people, but they'd still need to be relatable.) I strongly believe that if an audience can't connect to such a character, it's not because women, brown people, old people, queer people, or any type of character at all doesn't belong at the helm of a game; it's because the creator didn't dig deep enough to find a way to connect with that character. A good writer should be able to make you weep for, laugh with, even aspire to be an amoeba if necessary. Blaming a character for failure is like blaming a hockey stick for losing the game—a hockey stick you made with your own hands, to use in a game of your own invention. I call shenanigans.

This Assassin’s Creed Heroine Is a Great Black Game Character. Here’s How It Happened. Essential Frustration #2: The concept that we don't need to try to create diverse characters—that if it's right for the story, it will just happen. Of course it's not going to just happen. If it did, we wouldn't be having this discussion. The reason it doesn't just happen is contained in my first frustration. It's necessary to fight these assumptions, and stand up for our characters. If we believe in them, we have to rise to the occasion and show ourselves and the people we work with how to bring them to life successfully. But this does not require magic, scary effort—it's effort anyone can put in. It's fun, it adds variety, and it makes a lot of players feel good. It's more than worthwhile and we should definitely try to do more of it.

Kotaku: What's your big takeaway from the experience? What do you wish there were more of?

Jill Murray: What I always want more of, are actual game mechanics used to communicate point of view and experience. I want to strip everything down to its mechanical essence and add back only the words necessary to round out the experience. This is the "show, don't tell" of video games—put as much of experience as possible in the hands of the player. Basically, I want to run myself out of business.

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Are There Atoms of Abraham Lincoln in My Body Right Now?

February 27th, 2013Top Story

Are There Atoms of Abraham Lincoln in My Body Right Now?

By Hamilton Nolan

Are There Atoms of Abraham Lincoln in My Body Right Now?The time has come for "Hey, Science," our relentlessly scientific weekly feature in which we have your most provocative and/ or dumb scientific questions answered by real live scientists (or related experts). No question is too smart for us to tackle, quite unfortunately. This week, scientists ponder the question: Are there atoms of Abe Lincoln in my body right now??

THE QUESTION: Body image-obsessed reader Aaron asks, "Are there any atoms in my body that used to belong to Abe Lincoln? What about Hitler?" In other words, do particles of matter on earth get mixed so well by natural processes that when we die, our particles are evenly distributed over the whole world, a little bit everywhere? Are we made of everyone?

Greg Fiete, professor of physics, University of Texas:

Probably stuff (dead skin, breathed air) that ends up in air is well-mixed over the Earth, but stuff under the ground less so (at least on a 100 year time-scale).

Leo Kadanoff, professor of physics and math, University of Chicago:

It depends. If you get cremated and the ashes get spread around, pretty soon you are everywhere. If you are in a stout coffin in a solid mausoleum you won't start to get around 'til the coffin and mausoleum begin to leak. [Ed.: Well... yes.]

Leonard Brand, professor of biology and paleontology, Loma Linda University:

I suspect that many atoms get distributed around quite thoroughly. But the real answer to the question is that it is a matter of probability. It is possible that our bodies have atoms from many different animals and persons from Adam to Mother Teresa, but what is the probability of it? How many atoms are in our earth compared with how many atoms are in a person? How many persons have lived during earth history? With figures like that a statistician could calculate the probability that I have some atoms that were a part of Queen Victoria.

The American Chemical Society posted our question to their internal message board, and it drew this reply from the chemist Bryan Balazs: "I remember doing an exercise in undergraduate P-Chem in the early 1980s in which we were asked to calculate the chances that a breath that we took would contain a molecule (oxygen, nitrogen, carbon dioxide, it didn't matter) of "Caesar's last breath". The answer turned out to be about 50%, so for every few breaths you take, you have a reasonable chance of breathing in a part of "Caesar's last breath". We were asked to ignore effects of material transport, atmospheric convection, chemical reactions, etc., which would be a big part of the answer to the original question posed."

Another scientist referred us to this piece from Marquette Magazine (which seems to contradict the above answer somewhat, but which also seems more statistically well grounded) in which biology professor Martin St. Maurice speculated that these things are possible, but unlikely: "What are the chances that an atom of oxygen you just breathed was once a small part of Julius Caesar? We can estimate approximately 67,500,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 atoms of oxygen on earth and 6,350,000,000,000,000,000,000,000,000, 000,000,000,000,000,000,000 atoms of carbon (that's a lot of zeros). A quick calculation, loaded with assumptions, reveals that even if we sample completely different atoms of oxygen with every breath of life, we sample at most 0.0000000001 percent of all the oxygen atoms on earth over an 80-year lifespan." (He says the chances of sharing a carbon atom are better, but still "extremely slim.")

THE VERDICT: Are there any atoms of Abraham Lincoln in your body right now? Possibly, but the probability seems low (lower if the person was buried, or died recently). Are there any atoms that once belonged to some real interesting people and probably also some dinosaurs in your body right now? You bet!

Previously
Can Huge Man-Made Lakes Fix Our Rising Sea Levels?
Can Animals Be Mentally Ill?
Can Blood Transfusions Cure HIV?
When Can We Go Live on the Moon?
Can You Eat Your Own Poop?

[Do you have a question for "Hey, Science?" Email me. Image by Jim Cooke.]

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