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Wednesday, October 17, 2012
Cheerleader Battle -- Nike Severs Ties with Lance -- A-Rod Flirting From the Bench
Why the Violentacrez Story Isn't About Free Speech
October 17th, 2012Top StoryWhy the Violentacrez Story Isn't About Free SpeechNote: This post—a response to Reddit's free speech argument in the wake of Gawker's Violentacrez story—was originally published on writer John Scalzi's personal blog, and is republished here with permission. You can find the original here. I've been watching with some interest the drama surrounding Gawker writer Adrian Chen revealing Reddit user/celeb/moderator/troll Violentacrez's real life identity (Michael Brutsch), which among other things resulted in Brutsch losing his job, presumably because Brutsch's employer was not 100% comfortable employing someone who spent his days moderating online forums with titles like "Chokeabitch" and bragged about the time he performed oral sex on his 19-year-old stepdaughter. It also resulted in Reddit globally banning links from Gawker (since rescinded, although forum moderators ("subredditors") can choose to block links within their forums - and do), and various bannings due to discussion of the drama. Wrapped up in all of this are various chest beatings about free speech and whether someone's online anonymity is sacred, even if he is a creep, the culture of Reddit in particular and the Internet in general, and in a larger sense where the rights of one individual - say, a creepy middle-aged dude - begin to impinge on others - say, young women who don't believe that merely being in public is an invitation to be sexually degraded. This is all interesting stuff, to be sure, and naturally I have a few thoughts on these topics. In no particular order: 1. The "free speech" aspect of this is largely nonsense. Reddit is not a public utility or a public square; it's a privately owned space on the Internet. From a legal and (United States) constitutional point of view, people who post on Reddit have no "free speech" privileges; they have what speech privileges Reddit itself chooses to provide them, and to tolerate. Reddit chooses to tolerate creepiness and general obnoxiousness for reasons of its own, in other words, and not because there's a legal or constitutional reason for it. Personally speaking, when everything is boiled down to the marrow, I think the reason Reddit tolerates the creepy forums has to do with money more than anything else. Reddit allows all those creepy subreddits because its business model is built on memberships and visits, and the dudes who visit these subreddits are almost certainly enthusiastic members and visitors. This is a perfectly valid reason, in the sense of "valid" meaning "allowing people to be creepy isn't inherently illegal, and we make money because of it, so we'll let it happen." But while it makes sense that the folks at Reddit are either actively or passively allowing "we're making money allowing creeps to get their creep on" to be muddled with "we're standing up for the principles of free speech," it doesn't mean anyone else needs be confused by this. If someone bleats to you about any of this being a "free speech" issue, you can safely mark them as either ignorant or pernicious - probably ignorant, as the understanding of what "free speech" means in a constitutional sense here in the US is, shall we say, highly constrained in the general population. Additionally and independently, the sort of person who who says "free speech" when they mean "I like doing creepy things to other people without their consent and you can't stop me so fuck you ha ha ha ha" is pretty clearly a mouth-breathing asshole who in the larger moral landscape deserves a bat across the bridge of the nose and probably knows it. Which is why - unsurprisingly - so many of them choose to be anonymous and/or use pseudonyms on Reddit while they get their creep on. On the subject of anonymity: 2. Anonymity/pseudonymity is not inherently evil or wrong. Astute observers will note that on this very site I allow both anonymous and pseudonymous postings, because sometimes you want to say something you wouldn't normally say with your name attached and/or because you have personal/business reasons to want not to have a trail of comments lead back to you. Perfectly reasonable and perfectly acceptable, and as I moderate this site pretty attentively, anyone who decides to use the cloak of anonymity to be an assbag will get their words malleted into oblivion in any event. It's not anonymity or pseudonymity that's the issue. The issue is people being assholes while anonymous because they don't believe it's ever going to get back to them. This is a separate issue from anonymity/pseudonymity. Someone who is anonymous shouldn't be assumed to be an assbag, any more than someone who uses their real name should be assumed to be a kind and decent human being. In both cases, it's what they say that should be the guide. However: 3. If at this point in Internet history you think you're really anonymous/ pseudonymous on the Internet, or that you have a right to anonymity/ pseudonymity on the Internet, you're kind of stupid. Yes, stupid, and there's no other way to put it. I remember back in 1998 and people with pseudonymous online diaries freaking out because they ranted about a family member or boss online, and then that person found out, and as a result the diarist was fired and/or had very awkward Thanksgivings for several years. And you know what? Even back in 1998, when the Web was still reasonably new, while one could be sympathetic, in the back of the head there was always well, what did you expect? It's not that hard to find things out. Something will give you away sooner or later. Here in 2012, if you're going to make an argument to me that anonymity truly exists on the Web, I'm going to want you to follow up with an explanation of how the Easter Bunny is riding unicorns on Mars with Kurt Cobain. I find it difficult to believe that Redditors don't understand that anonymity online is merely a facade; indeed it's probably one of the reasons that revealing the identity of pseudonymous Redditors is looked on as such a huge betrayal. That said, anyone who goes to Reddit and truly believes that a site-standard ethos of "don't reveal our members' identities" fully protects them from being revealed or allows them to revel in obnoxious and/or creepy behavior without fear of discovery, they're kind of dumb. I won't say that they deserve what they get - maybe they do, maybe they don't - but I will say they shouldn't be terribly surprised. Now, you might argue that someone has a right to pseudonymity or anonymity online, and depending on your argument, I might even agree with you (hint: such an argument doesn't involve posting sexualized pictures of minors or the unconsenting). But I would also agree with you that it would be cool if the Mars rover beamed back a picture of Kurt and Peter Cottontail jamming on "Pennyroyal Tea" while their unicorns kept the time on tambourine. Back here in the real world, you should get used to the idea neither is happening soon. Speaking of the real world: 4. Reddit is not the Internet, the Internet is not Reddit, and in neither place is one obliged to privilege anonymity/pseudonymity. It seems like a lot of the angst emanating from Reddit regarding this event is based on a presumed community standard of not outing anonymous or pseudonymous Reddit users. However, leaving aside the fact that this "community standard" is found neither in the Rules of Reddit nor its "Reddiquette" document (Update: Redditors have pointed out that I missed places where this was noted, which is a fair call; I was looking for statements relating specifically to anonymity/pseudonymity and focused on those words), just because something is a community standard does not mean one is obliged to follow it in all ways at all times, and if the "community standard" is doing real harm or is being used as a shield to allow people to act badly without consequence, then it's a reasonable question of whether this "standard" is to be allowed to stand unchallenged. In any event, an argument that those outside the community are bound to its standards is a tough one to make outside of that community. Am I, John Scalzi, enjoined by Reddit "community standards" on my own site? Not in the least, and if anyone suggested I was, I would point and laugh at them. Am I when I am on Reddit, signed into my Reddit account ("Scalzi," which, I would note, is not particularly anonymous/ pseudonymous)? Well, I'm enjoined by the actual rules (seeing as I have no right to free speech as understood by the US Constitution while I am there), and generally would try to abide by established local practices. But there are rules and then there are guidelines, and I don't need to believe that the latter has the force of the former. In the case of Adrian Chen, the Gawker writer who revealed Violentacrez's real-life identity, I think he's perfectly justified in doing so. Whether certain denizens of Reddit like it or not, Chen was practicing journalism, and writing a story of a figure of note (and of notoriety) on one of the largest and most influential sites on the Internet. They may believe that Mr. Brutsch should have an expectation not to have his real life identity revealed on Gawker, but the question to ask here is "why?" Why should that be the expectation? How does an expectation of pseudonymity on a Web site logically extend to an expectation of pseudonymity in the real world? How does one who beats his chest for the right of free speech on a Web site (where in fact he has no free speech rights) and to have that right to free speech include the posting of pictures of women who did not consent to have their pictures taken or posted then turn around and criticize Gawker for pursuing an actually and legitimately constitutionally protected exercise of the free press, involving a man who has no legal or ethical presumption of anonymity or pseudonymity in the real world? How do you square one with the other? Well, you can't, or at least I can't; I have no doubt some of the folks at Reddit can guide that particular camel through the eye of the needle. But they would be wrong. Mr. Brutsch's actions are newsworthy, and it's neither libel nor defamation for Gawker to correctly attribute his actions to him, whether or not he ever expected them to be attached to his real life identity. If they don't think so, I heartily encourage them to take up a collection for Mr. Brutsch so he can sue Gawker. I know what the result would be, but I think the path to getting there might be instructive to some Redditors. Or maybe (and hopefully) they already know they don't have a legal or ethical leg to stand on, which is why they eventually fall back on well, this just isn't done and then ban Gawker links on Reddit. Which, of course, is their right. That is, so long as the people actually running Reddit believe it is. Addendum: This piece should not be read as a blanket condemnation of Reddit, which I visit on a regular basis and on which I have done interviews. Nor should it been as a blanket condemnation of everyone who identifies as a "Redditor," because, come on, that's silly. Reddit is generally fine but has squicky corners to it and some squicky people. Kind of like the Internet in general. John Scalzi is the author of Redshirts and Old Man's War, the latter of which is being currently featured in the Humble eBook Bundle. His blog, Whatever, has been online since 1998. |
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Six Reviewers Travel From The Past To Shoot Their Way Through Doom
October 17th, 2012Top StorySix Reviewers Travel From The Past To Shoot Their Way Through DoomThe Doom 3 BFG Edition arrived on store shelves (and in online storefronts) this week. This remastered version of 2004's Doom 3 looks grand and supports fancy future tech like head-mounted displays. It takes the classic franchise off of the PC and onto the Xbox 360 and PS3, and even adds new levels. But what of Doom's beginnings? The game that not only launched a franchise, but also cemented the future of its genre, leapt into the world as shareware in December, 1993—nearly two decades ago. Doom was, of course, incredibly well-received by players and took the world by storm, with a sequel arriving less than a year later. So what has a wee bit of time travel been able to dig up? Doom was, indeed, a hit with reviewers at Christmas, 1993. Let's have some highlights! Computer Gaming World, July 1993 (preview) We don't know what nasty sludge is seeping into the Texas water table, but whatever it is has given these boys some strange visions, and what's worse, the programming sorcery to carry it out. Doom is the name of their next creation, and unbelievable graphics technology is their game. Doom is, not too surprisingly, another 3-D action game based on Id's award winning game engine. But what is surprising is how far they've taken this new incarnation beyond Wolfenstein. Doom is not the typical next generation technology jump. It's a high-altitude, wind-aided, Carl Lewis of a leap ahead. The Age, December 23, 1993 Although it contains a hefty level of graphic violence, I found it to be a technically superb and thrilling 3D adventure. The very nature of Doom makes it a harrowing experience since the player must explore a maze of rooms and corridors that may conceal a demonic ambush at every turn. There are some games that let the player know what to expect; but with Doom, a chilling snarl is the only warning that you will ever get. San Jose Mercury News, January 2, 1994 If you've played Wolfenstein 3D, you'll be on familiar ground with this new game from Id Software. The shareware version offers one episode: "Knee-Deep in the Dead." Folks who register for $40 get two more versions. You decide what level you're at, ranging from "I'm too young to die," the novice level, to "ultra-violence." The hero is a hand holding a gun, and, using your keyboard, mouse, joystick or a combination of them, you navigate your way through a hellish scenario of metal doors clanging open and shut and nasties trying to get you before you get them. The sound track is as ominous as the scenario, and the sound effects include firing weapons and nasties getting what they deserve. Fully installed, the first episode takes up 5 megabytes of hard drive space. Look for DOOM1-1.ZIP on your favorite bulletin board. The Guardian, January 13, 1994 The follow-up to Wolfenstein 3-D is even more brilliant, but even more disgusting. Again you view the world down the barrel of a gun, but you can also use your fists, a chainsaw, a machine gun or a rocket launcher. Doom is distributed as shareware, but the mail-order version also adds a plasma rifle and a BFG9000, whatever they are. Like W3D, Doom has fast three-dimensional graphics, but the world isn't as "boxy": walls can be at any angle and ceilings at any height; some are animated. Texture-mapping on surfaces and diminishing lighting effects provide far more atmosphere. There are lots of undead humans, monsters and aliens to kill. The result is far more blood and guts. Strategy Plus described the game's four intensity settings as "ranging from the namby-pamby 'I Just Want to Kill' to the suicidal 'Ultra-Violence' level". Doom can be played by up to four people on a network, and a later shareware version will enable two to play via a serial or modem link. Players can work together, sometimes seeing the carnage from the other's point of view, or shoot each other in DeathMatch mode. Either way this is not a game for children or anyone sensitive to violence. It's just a shame that the number of enemies is fairly limited. After a while, the multiple pump-action, blood-sprating demise of yet another pink monster is only marginally satisfting. If whenever you turned a corner you could be met by some new, more grotesquely deformed creature than the last, then at least Doom could boast that it had replaced gameplay with real horror. As it is, once the power of Doom's graphics has worn off (they're amazing, so give that at least a week or two) you'll be longing for something new in this game. If only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances... Now, that would be interesting. Score: seven out of ten The Advocate, June 17, 1994 Doom could probably be considered mid-level virtual reality. It's not like putting on a fancy helmet that pumps information straight to your eyeballs and ears, but the graphics and movement on the computer screen are excellent. At first you might even feel a little motion sickness running through colorful passageways. You'll get used to it. This is run-and-gun arcade action that takes you on a long journey through dangerous corridors, radioactive ooze and up against mean, ugly monsters that all want you dead. Usually we wrap up with the Kotaku review, but we only just turned eight this weekend, and Doom predates us by eleven years. Still, without it, we wouldn't be able to play, or write about, half of what we enjoy today. Kotaku's own Kirk Hamilton and Mike Fahey requested to add one final word: idspispopd. (DOOM images via Moby Games) |
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