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Monday, September 10, 2012

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

September 10th, 2012Top Story

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

By Jason Schreier

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles. Today, Valve will launch the beta of Big Picture mode, a version of Steam designed for your television. That's right. The de facto central hub of PC gaming is now designed to run while you're lounging in your living room—and with a controller, no less. I've tried out Big Picture. It's sleek, intuitive, and groundbreaking in several ways.

No, this new "Steam TV" isn't going to make our video game consoles go away. It's not going to turn your Xbox into a doorstop or obviate your PS3. But Big Picture could be a crucial first step toward making PC gaming more accessible, more convenient, and more suited for living rooms than ever before.

Here are the basics: this afternoon, when Big Picture goes live, you'll be able to push a button and turn Steam into an entirely new interface. It sort of looks like the dashboard on an Xbox 360, minus the advertisements and other clutter that can make that system so irritating to navigate. And it allows you to do almost everything you can do on vanilla Steam: you can buy games, browse the web, and even chat with your friends using the platform's standard in-game overlay.

The fonts, icons, and menus are all large enough to be comfortably viewed on a big-screen television, and the prompts are designed for a game controller. You can use Big Picture on your normal monitor with a mouse and keyboard, but that would defeat the purpose: this is an interface designed for your living room. Because the living room, Valve says, is where most people prefer playing video games.

And maybe, just maybe, if fans seem to want it, and if it makes financial sense, the people who make Half-Life will use Big Picture to create their own version of a video game console.

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

Steam Box 720

Valve isn't happy with today's gaming consoles. They made that quite clear to me as we sat in one of the back rooms of their Seattle office in late August, looking at Big Picture mode in action.

See, the Xbox 360 and PlayStation 3 are walled gardens. You can't open them up or modify their insides. Developers can't release new updates or patches to their games without going through a restrictive, bureaucractic certification process. Nothing about these systems is open at all, and Valve doesn't like that.

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.A Kotaku mock-up of what Steam's Big Picture could look like running on your television.

Still, consoles have some advantages over computers. They're cheaper. More accessible. And you can play them on your sofa, feet propped up, a comfy controller in your hands. It's not so easy to do that with a computer.

At least not yet.

"We're confident in some things that customers want," Valve's Greg Coomer, head of the small team that designed and developed Big Picture mode, told me in his office. "They want a full-screen experience. They want to be in the living room. They want to use a game controller. They wanna have a social gaming experience. And we have this platform that lets us ship a significant portion of that experience."

Valve: "If it's getting involved in shipping some kind of hardware, then we will get involved in doing that if we need to."

While Big Picture won't "connect all the dots," Coomer said, it will make it easier for gamers to play Valve's games—and the vast array of games that Valve supports on Steam—in the comfort of their living rooms.

I ask the obvious question: is this the first step toward Valve making a console of their own? Maybe the Steam Box that has been rumored (and repeatedly shot down) for months now?

"What we really want is to ship [Big Picture mode] and then learn," Coomer said. "So we want to find out what people value about that. How they make use of it. When they make use of it. Whether it's even a good idea for the broadest set of customers or not. And then decide what to do next.

"So it could be that the thing that really makes sense is to build the box that you're describing. But we really don't have a road map. And we think we're going to learn a tremendous amount through this first release."

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.Seen at Valve HQ: Printed prototypes of Steam's Big Picture mode, including a Kotaku shout-out (complete with fake article text).

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

No plans. But Steam's Big Picture mode is step #1 of an open-ended gameplan that could eventually lead to the company building—or stamping their name on—some sort of gaming console in the future.

What Valve really wants to know is what their users do with this new feature. Will people lug bulky computer towers back and forth between their desks and their living rooms? Will they use their televisions as second monitors? Will they buy dedicated gaming computers to sit next to the TV and run nothing but Steam? (You can toggle a setting that boots up Steam Big Picture as soon as you turn on your PC, effectively turning it into a Steam console.)

Or will fans ignore Big Picture entirely?

"Each individual gamer is going to have to decide in the short term whether the value that Big Picture brings is something they want to configure for themselves," Coomer said. "And for some users it's going to be quite easy. For some users it might not be worth it yet. But that's one of the things we're going to find out when we ship. And then over time, I think we're going to figure out which of those scenarios, or what ways do customers really want us to get involved in solving the rest of the problems that, say, our software can't solve for them.

"And if it's getting involved in shipping some kind of hardware, then we will get involved in doing that if we need to."

Lots of hypothetical possibilities there. Valve could team up with some third-party manufacturer and start selling a Steam-branded bundle, for example, that ships with a controller and an affordable mid-tier computer that runs Big Picture right out of the box. Or maybe Valve could work with an open-source hardware platform like the recently-funded Ouya. (In case you're wondering: No, Coomer says they haven't had any conversations with the folks who make Ouya.)

What matters more is that Big Picture works as promised. And from what I've tried out so far, I don't think fans will be disappointed.

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

A Virtual Keyboard That Doesn't Suck

In some ways, Big Picture is just like an Xbox 360's dashboard. In others, it's not. And the system's biggest feature is one that I imagine will be copied quite a bit over the next few years: a total redesign of the virtual keyboard.

On most consoles, you're stuck with a QWERTY keyboard that you have to painstakingly
manipulate by dragging a cursor around the screen and selecting one letter or number at a time.

Steam Big Picture's keyboard looks more like a lotus flower (and you can see it in action right below this paragraph). In order to select keys, you move your left thumbstick in one of eight standard directions, then pick one of the buttons on the right side of your controller. When I looked at the mode, we were using a standard Xbox 360 controller, and each of the four colored buttons represented a different letter. So to press M, N, O, or P, for example, you just tilt the joystick diagonally right-down and hit the corresponding button.

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

Already this gives you instant access to every character in a way that a virtual QWERTY keyboard can't. And the cool thing about this lotus is that it's not awful. In fact, it's actually kind of great. It's intuitive and quick. Seconds after picking up the controller and playing around with the interface, I was writing sentences at a solid, if not perfect pace. It can't quite match a physical keyboard, but it's better than any other virtual typing I've ever tried. A Valve team member proudly noted that when people have tested it out, "they're almost instantly faster than [when using] QWERTY."

TWO SCREENS? Nintendo has their Wii U, Microsoft has Smart Glass, and Sony has Vita-PS3 cross-compatibility. I asked Valve's Greg Coomer if they, like all of those other big companies, feel like the future of gaming could lie in dual-screen play.

"We are really interested in it but it hasn't been any of the focus in our work," he said. "Having a secondary experience, driving the primary experience, augmenting it with stuff that's social but ancillary—all those things are great, it's just not at the front of our priority list right now."

(When I ask the Valve staff sitting with me how the hell nobody has implemented something like this first, they have no answer. "We're surprised nobody has," one said.)

Navigating the interface is also rather easy. You can use a controller's trigger buttons to zoom around your game library, shop for new games (and take advantage of Steam's frequent discounts and sales), and interact with your Steam friends.

Fittingly, Big Picture's store will also highlight some of the games that are most suitable for your controller. You can even browse the internet, a function included, but not often used in today's gaming consoles. Coomer notes that the staff tried particularly hard to make a web browser that could actually be navigable with a controller, and they seem to have succeeded, although it's still not quite as pleasant as using a mouse.

Like on normal Steam, you can even multi-task within Big Picture, switching back and forth between a game and your browser without minimizing to the desktop at all.

Valve Is Bringing Steam To Your TV Today. Watch Out, Consoles.

Future plans for Big Picture mode include auto-correct, context awareness—"When you're in a web browser, it should know that you might want to put 'dot com' at the end of your address," Coomer said—and, in the distant future, some way to support cooperative split-screen mode, so multiple people can sit down in the same living room and simultaneously use their individual Steam accounts.

As for hardware? Some sort of game-changing, earth-shattering, open-source Steam Box that combines the power and flexibility of a computer with the affordability and accessibility of a console?

Let's not hold our breath. Valve still hasn't stopped running on Valve Time. But if Big Picture is the first step, it's a significant one. And after seeing Steam's TV mode in action, I'm tempted to go out and get a new desktop PC solely for my living room, just to play cheap, high-quality Steam games, to hook up and use alongside my Wii, Xbox, and PlayStation.

Five years from now, though? Maybe Steam will be the only console we need.

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A Discussion With Liam Lynch (aka Olly of Sifl & Olly)

September 10th, 2012Top Story

A Discussion With Liam Lynch (aka Olly of Sifl & Olly)

By Rich Juzwiak

A Discussion With Liam Lynch (aka Olly of Sifl & Olly)

They came like a hallucination: two sock puppets babbling about pop and consumer cultures, sometimes ranting, other times singing songs of crafted nonsense like "Crescent Fresh," "Fake Blood" and "Rock and Roll Friends."

The Sifl and Olly Show ran for two seasons on MTV between 1997 and 1999 (a third was filmed, never aired and eventually released on DVD). Like many cult phenomena, these perfectly absurd puppets seemed to own just a fleeting moment in entertainment history, but now they are back to make us feel like stoned college kids all over again. Machinima has signed the duo for a new series, Sifl and Olly: Video Game Reviews, which is being sold as: "Real reviews for fake games." (The press release further clarifies: "All game footage, screen grabs, demos, soundtracks and cover art are completely fake.")

Liam Lynch, the series' co-creator is here with us to talk sock in the discussion below. Very cres of him.

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Early reviews for Cloud Atlas range from "slog" to "soulful"

September 10th, 2012Top Story

Early reviews for Cloud Atlas range from "slog" to "soulful"

By Meredith Woerner

Early reviews for Cloud Atlas range from "slog" to "soulful"Cloud Atlas made its big debut at the Toronto International Film Festival to a rousing chorus of "Hell yes!" and "What the hell was that?"

The audience is sharply divided on the adaptation of David Mitchell's acclaimed novel, directed by Tom Tykwer and the Wachowskis. Some people walked out feeling deeply moved, while others couldn't stand the cheesy New Agism. But the crowd was unanimous on one thing: Everyone respected this movie's soaring ambition. Here's our round-up of early Cloud Atlas reviews.

IndieWire's Kevin Jagernauth calls the film "disappointingly unimaginative" and a general mess. He blames a manipulative score and an underused cast, rather than the obvious stumbling blocks we all expected this movie to trip over.

The first thing that should be noted however, is that of all the elements that were likely to upend the picture, the stunt approach to casting actually works quite well. The thespians all seamlessly blend into their roles, and none of the choices are particularly jarring or take away from the drama on screen. And when the parts do draw laughs, it's usually intentional (Tom Hanks as a bruising Ray Winstone-ish author is particularly funny) and Hugh Grant acquits himself well in a handful of atypical, villain-esque parts. But it's just too bad these players are given nothing better to do than feature in a handful of rather undercooked genre excursions that feel like they're from five or six different movies.

Scott Tobias at The Onion: AV Club says the New Age spirituality in the flick is "total bunk." And sums up the movie's narrative adaptation of the book as such:

"How in the world could Cloud Atlas work as a movie?" has been the rhetorical question surrounding Tom Tykwer and the Wachowskis' adaptation of David Mitchell's novel, which stacked six different timelines in a nesting-doll structure that unfolded in chronology for the first half and reverse chronology for the second. The answer is that the filmmakers have obliterated the structure altogether — a radical ploy in itself, given that it's the first thing anyone mentions about the book — and instead compressed the timelines into one long montage sequence, a symphony of artistry and tackiness. It's like a Big Gulp version of Darren Aronofsky's The Fountain, but much bigger and broader in scope, and with stories that disrupt each other [as] often as they syncopate.

But Noel Murray (also from The AV Club) was infinitely less harsh on the picture. And praised the film's boldness (something Tobias also mentioned but was less moved by):

I really don't want to discount how boldly and effectively constructed this movie is. It's like a two-hour-and-forty-minute version of the last half of Inception, keeping multiple plates spinning and reaching strong crescendos by cross-cutting action sequences between timelines. And yet it feels very much like one big story, and not just a bunch of stuff that happens, chopped together randomly.

Bad Ass Digest's Devin Faraci also applauded the boldness of Cloud Atlas. As a matter of fact "bold" is easily the most common word used in all of these early reviews for the film. Whether they liked it or not, there is a consensus of boldness. Faraci explains:

The word I would use for this movie is audacious. This is the boldest sort of filmmaking, and Cloud Atlas is a movie that throws every single thing out on screen and gives 200% effort. That can make the moments that fail feel like bodyblows, but it also makes the moments that work — and there are way more of those — transcendent.

Another critic who celebrates the film's brave vision is Matt Patches of Hollywood.com:

[A] majority of the TIFF audience walked away admitting that the pure ambition was present on screen, an attempt to use every element of moviemaking in an effort to tell a sweeping story about humanity. Like last year's Oscar-nominated Tree of Life, Cloud Atlas aims to pose big questions, albeit with a larger scale than the 2011 indie. A slower moment or two may have helped The Wachowskis and Tykwer's film to hit a powerful emotional chord, but the finished product still proves mainstream movies can ask questions while laying over explosive action scenes. This year, there won't be a bigger movie than Cloud Atlas.

Another positive review comes from Drew McWeeny from Hitfix, who pegged Cloud Atlas as "soulful."

In the end, "Cloud Atlas" is a film that dares to imagine something beyond what is typically done in big-budget filmmaking, dense and daring, and as with "Speed Racer," I'm sure some people will be thrown by the basic cinema vocabulary on display. Nothing is spoon-fed to you, and I walked out of my screening almost drunk on the potential of movie storytelling and the idea that there are plenty of frontiers left for us to explore.

Jordan Hoffman of Film.com did not enjoy they overly important, yet incredibly boring moral message, saying the flick "starts out absolutely brilliantly, then segues into a pretentious slog." However, at least he enjoyed the future world of face tattoos in Hawaii.

It's the last segment, though, that's most creative, offering some of the niftiest sci-fi since "Battlestar Galactica." Tom Hanks lives with a primitive tribe speaking a blended patois that is 100 times cooler than Na'vi. He is visited by a way advanced science officer (or something) played by Halle Berry and the two climb a big rock searching for thematic closure.

Henry Barnes at The Guardian sums up a lot of these opinions pretty simply:

"Tom Hanks sports a variety of noses and Hugh Grant gives us his best body-painted cannibal in this wildly over-reaching and not entirely unsuccessful adaptation of the David Mitchell novel."

Thankfully very few people seemed to have a problem with the actors playing multiple roles throughout time. Well everyone except Geoff Chapman at IGN.

Having the same actors play multiple roles in the movie was a bad idea. It's not only confusing to keep track of who's who (you may find yourself relying on dress code for a quick reference as the film progresses) but the makeup, especially the makeup used to give the illusion of ethnicity, just does not work that well. Faces just look weird. We've been conditioned to understand that a epicanthal fold on the eyes is an Asian facial feature, for example, so seeing an Asian actor like Xun Zhou play Caucasian is perceptibly wrong.

Early reviews for Cloud Atlas range from "slog" to "soulful" So there you have it. Seems like you're either going to love or truly hate this movie, which should leave you with some excellent bar arguments post screening. On that note, we leave you with this image of Hugh Grant dressed up as a cannibal.

Cloud Atlaswill be released into theaters on October 26, 2012.

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