July 11th, 2012Top StoryThe Evolution of Stars: The Unusual Astronomy of Mass Effect, Halo, and StarCraft IIBy By Ryan Anderson
All of these dead and dying stars are undeniably awesome, but how accurate are they? To find out, we need to take a look at how stars live—and how they die. The life and death of a star
For most of a star's life, it sits poised in perfect balance, with gravity trying to crush it while the nuclear reactions in the core are trying to blow it apart. That balance can't last forever. As hydrogen gets fused into heavier elements, those heavy elements need higher temperatures and pressures for fusion to continue. The core shrinks and heats up, while the outer layers of the star expand like a balloon. This inflated stage in a star's life is called the "red giant" phase. Even though the star is producing more energy than before, that energy is spread out over a much larger surface, so the surface of the star cools down until it is glowing an angry red.
Most stars are small, like the sun, and they die once the core fills up with carbon. In their last gasps, the radiation from the core blows the rest of the star into space, forming solar-system-sized bubbles called "planetary nebulae". (They have nothing to do with planets. The name is a holdover from when telescopes weren't very good and a circle of gas in the sky looked like the disk of a faint planet.) At the center of each planetary nebula is a white dwarf: a glowing-hot ember from the atomic fires that once powered the star. White dwarfs are about the size of the earth and are made mostly of super-dense carbon. As a white dwarf cools, the carbon can actually crystallize to form planet-sized diamonds. The great thing about astrophysics is that there are real things out in the universe that are stranger than any science fiction. Some of the impressive discoveries in astrophysics like black holes do make their way into popular culture and video games, but other awesome objects and phenomena slip through the cracks. For instance, white dwarfs just aren't very well known. That's a shame because: hey, planet sized diamonds! Ancient white dwarfs that have cooled down so that they aren't glowing anymore would be practically invisible, and could make great secret caches of resources or rendezvous points in otherwise featureless interstellar space. Adding this extra level of sophistication would make the game more realistic while appealing to increasingly well-educated gamers. And as we'll see in the next section, white dwarfs can be destabilized to explode as a special type of supernova, which makes for some very interesting possibilities.
Repeat after me: a nova is not a supernovaA nova is a special type of explosion that can happen in systems where two stars are orbiting each other (think Tatooine). In this sort of system, one star can evolve to become a white dwarf before the other, so you end up with a white dwarf and a normal star orbiting each other. When the second star starts to form a red giant, the white dwarf will start to suck up the outer layers of its neighbor. Eventually, enough hydrogen piles up on the white dwarf for fusion to begin again, causing a bright explosion. The borrowed hydrogen fuel doesn't last long, so the star cools down after a little while and waits until it has enough fuel again. That's a nova. It's a brief, brilliant flash of light from a dead star that is sucking fuel from its neighbor like a vampire.
Just to confuse things, it is possible for one of these vampiric white dwarfs to eventually explode as a supernova. There is a certain mass where the white dwarf just can't support its own weight any more, and when it reaches that mass it collapses and is obliterated in a "Type 1a" supernova. These explosions are always the same brightness, so astronomers use them to find out how far away distant galaxies are, and to understand the expansion of the universe.
When Horner says that above line in StarCraft II, he doesn't actually mean "nova," of course. He means "supernova," the title of the mission. Actual novae aren't often depicted in games because they are overshadowed by their more extreme supernova cousins. Still, for the purposes of the StarCraft II mission it actually would have been better if the star in question was a nova. The idea behind the mission is that the "waves of fire" from the unstable star are advancing across the map, making for a fast-paced race against time. A supernova would just blow the planet to pieces, but a nova is just the right amount of violence: not enough to destroy the whole system, but the sudden blast of energy would certainly cook the sun-facing side of the planet. If the planet rotated very slowly, then the wall of fire in the mission could be the advancing dawn. The intense heating and global fires would cause some pretty extreme windstorms blowing toward the day side, making things dangerous even before the scorching starlight is visible. And then there's the tantalizing possibility of triggering a white dwarf supernova, something that really needs to be exploited in a game. Every white dwarf supernova occurs at the exact same mass, so if you're looking for the ultimate doomsday weapon, a very advanced civilization (say, Mass Effect's Reapers or Halo's Forerunners) could lob a white dwarf that was just below the critical mass toward a regular star. When they collide, you'd get an instant supernova. In a struggle to stave off their inevitable demise, really large stars that are 9 to 50 times as big as the sun resort to fusing heavier and heavier elements, ending up with layers of fusion surrounding the core like a thermonuclear onion. The end comes when the star starts producing iron in its core. Fusing iron consumes energy, so when a star's core fills up with iron, it loses its energy source and implodes. The implosion rebounds off of itself and becomes a supernova explosion that shatters the star. A supernova can be hundreds of billions of times brighter than a normal star, out-shining the entire rest of the galaxy. In the explosion, atoms are disintegrated and recombined into exotic isotopes and giant atoms like gold and plutonium and uranium. Every atom in the universe heavier than helium was made in the core of a star, and every atom heavier than iron was forged in the crucible of a supernova. As Carl Sagan put it: "The nitrogen in our DNA, the calcium in our teeth, the iron in our blood, the carbon in our apple pies were made in the interiors of collapsing stars. We are made of starstuff."
In Halo Wars, the slipspace drive of the ship Spirit of Fire is jettisoned into a star, causing the star to explode as a supernova and conveniently destroying the Flood-infested "shield world" that was surrounding the star. But can a supernova really be triggered? We saw above that a white dwarf supernova can be triggered just by adding enough mass. Regular supernovae are more difficult since all the action happens in the core. Halo slipstream drives function by sending material into otherwise inaccessible dimensions, so if you could get the drive to the core of a star intact, it could pump some core material into other dimensions. The resulting void could cause an implosion leading to a supernova. If the exploding star was between 9 and 20 times the mass of the sun, the supernova will leave behind a ball of neutrons about the size of a city but with the mass of a star. Neutron stars are mind-bogglingly dense. If you were to take every car in the world—about 1.1 billion metric tons of scrap metal—and compact them to the density of a neutron star, they would form a sphere about the size of a gumball.
Supernova aftermath: neutron starsNeutron stars have magnetic fields so strong that they could rip you apart atom by atom, and they spin hundreds of times per second. If you've ever seen a spinning figure skater pull in their arms to spin faster you'll understand why. All stars spin, and when you crush one down to the size of a city, you end up with some serious RPMs. The intense, spinning magnetic fields produce beams of radio waves that shine out from the neutron star like a hyperactive lighthouse. When the path of those beams lines up with the earth, the neutron star appears as a pulsing beacon to our radio telescopes: a pulsar. Neutron stars make an appearance in Mass Effect as a source for element zero: "Eezo is generated when solid matter, such as a planet, is affected by the energy of a star going supernova. The material is common in the asteroid debris that orbits neutron stars and pulsars. These are dangerous places to mine, requiring extensive use of robotics, telepresence, and shielding to survive the intense radiation from the dead star." – Mass Effect Wiki Mass Effect's element zero is fictional, of course, but neutron stars are among the weirdest places in the universe, so it makes sense for them to be the location for such a weird element. You can't actually mine on a neutron star. The gravity would crush you. The magnetic fields would rip you apart. The blistering temperatures would vaporize you. But it is accurate that there is debris around neutron stars. In fact, the first planets ever discovered around another star were around the neutron star with the poetic name PSR B1257+12! With all of the radioactive elements produced in the supernova and the deadly radiation from the neutron star, it's true that a neutron star planet would be an extremely nasty place to work, but it is at least more feasible to mine than the actual surface of the neutron star.
Final stop: Black HolesIf the star was really big, then there is no force in the universe strong enough to stop the collapse, and it just goes on forever forming a singularity: a point of infinite density. To escape from the singularity you would have to go faster than the speed of light, which is not possible. In other words, you have yourself a black hole. Black holes are one of the frontiers of physics: Einstein's theory of general relativity does a great job for most of the universe, but inside a black hole it begins to break down. Even out where we can explain the physics with relativity, the results can be really weird. The gravity around a black hole is so strong that it distorts space and time. If you were watching someone falling into one, you would see their clock slowing down until it appeared to stop, but you would never actually see them fall in past the event horizon! They would disappear, but only because the light that they are emitting would be shifted to longer and longer wavelengths by the intense gravity. The person falling into the black hole wouldn't notice anything different about their clocks, and they would pass right through the event horizon without noticing their time slowing down. Of course, long before that happened the tides would shred them into a stream of atoms (a process called "spaghettification") so it's sort of a moot point. Black holes get a bad rap as cosmic vacuum cleaners, relentlessly sucking up anything in their path, but they don't actually increase in gravity compared to the original star. If the sun were to somehow instantly turn into a black hole today, all the planets would continue to orbit normally. The mass would still be the same, so we wouldn't suddenly go spiraling down the drain. Even though black holes by definition don't give off any light, stuff falling into a black hole certainly does. As a black hole eats a star, the gases form a disk around the black hole, and as the gasses in the disk move past one another, friction heats the disk up to millions of degrees so that it shines as a blindingly bright x-ray source. In theory, small black holes can be created by smashing matter together with enough force to cause it to collapse into a singularity. In the real world, this is only possible in particle accelerators and the resulting black hole would be subatomic in size. A weird property of black holes is that they can "evaporate" by giving off particles of Hawking radiation. Smaller black holes evaporate faster, so tiny subatomic black holes would immediately disintegrate in a shower of other particles. In the Mass Effect universe, the ability to manipulate the mass of objects makes it more plausible to form small but non-microscopic black holes. To have the effect seen in the game, the mass of the black hole would have to be much larger than the mass of a person. The black holes produced by Adepts would still be really nasty sources of radiation, disintegrating really quickly, but it's much more fun to send your enemies into orbit than to give them acute radiation poisoning. It's also common for games to use black holes as entrances to "worm holes" in space/time, thus allowing faster-than-light travel. For example in Spore, you can hop from place to place in the galaxy using black holes. The problem with this is that, even if black holes were the entrance to some sort of space-time tunnel (there's no evidence that this is true, and for worm holes to be stable you would need exotic matter with negative mass), you still have the minor problem of surviving a trip through a black hole. Final remarksThere's no doubt that, as gamers get more sophisticated, more and more effort is being poured into games to make them smarter. Often it seems like there must be a tradeoff between good gameplay and good science, but in the right context (and in the right doses), real science can be incorporated into video games, making them more believable while also inspiring innovative gameplay. Ryan Anderson is part of the science team behind the Mars Rover "Curiosity" and Science Media Consultant at Thwacke! Consulting. For more, follow @ThwackeMontreal on Twitter. |
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Wednesday, July 11, 2012
The Evolution of Stars: The Unusual Astronomy of Mass Effect, Halo, and StarCraft II
When Gay Men Think Baseball Caps Make Them Masculine
July 11th, 2012Top StoryWhen Gay Men Think Baseball Caps Make Them Masculine
"You should get a fitted cap and wear it out if you want to pick up guys," he elaborated. "They will flock to you. Guys love guys in fitted caps." Oh. "I don't need a cap," I told him. I'm not a big fan of having my head covered, and I'm sure my clumsiness would have me dragging the brim on walls and hitting people in the eyes with it. A cap is one more thing to forget and I already live in fear of losing any of my 13 precious sunglasses. I don't have time for that much anxiety in my life. Wearing a cap just wouldn't be me. But most of all, I do OK. If I see someone I like the looks of, I say something. Beyond that, I don't need anything, certainly not a flock. I don't even know if I could value one that came as the result of a cap, which I've long considered the cheat of cheats — the easiest, most temporary way of projecting butchness in the entire Land of Gay. The cap will get you every time. Look past the cap. Never trust a big butt and a cap. These are the things I believe because I know the power of the cap. I even mentioned it last time. The cap works. Plus, my head is buzzed, my shoulders are broad and my arms have muscles on them. Like I said, I do OK and I do it with the wind in my follicle sprouts. As a gay man, I find myself consumed by the concept of masculinity. Yet, I have only a vague idea of what defines it: strength, evenness, self-assuredness, vigor, substantial eyebrows, beer, sports, funk. I have an even more vague idea of whether or not I possess enough of it and what to do with it. To own one's maleness is a matter of pride, but when that ownership consciously turns outward, it becomes about other people and takes on a theatrical affect. Performance is at odds with masculinity's ease. I realize that cocky bravado runs rampant in straight guys, but even there it is inherently fraudulent. This issue becomes even more confusing for gay men. As a gay, you understand that while you'll always find peers who allow you to be exactly as queeny as you are, there is still a social hierarchy that puts a premium on masculinity. Tops are valued. "Straight-acting" is a badge of pride, despite the term's corrosiveness. I'm not immune to this – my eye wanders toward men who appear to be more on the masculine side, and I don't know why that is. Shavings of internalized homophobia that litter my brain could be the culprit. To counter, I've been considering adopting an affirmative-action policy toward femme guys. I tell myself, "Get into it," like the drag queens/all of us say. I'm learning to not be flattered when someone tells me I could pass for straight, and that's the most confusing thing of all: for as many people who say they think I could, there are plenty of others who think that I'm flaming. I don't even know what I'm like, but I know making sure all of my sentences don't rise as they end is a full-time job - and it is exhausting. I know the cap trick, but it doesn't mean that everyone is using it to manipulate. For some guys, a cap is just a cap. Some guys just like caps and they just happen to be gay. To what extent they use it to their scoring advantage is anyone's guess, but I'm willing to envision a scenario based in innocence. You could make a similar argument re: cheating about my buzzed head (though, it's obviously less temporary than a cap), which has its origins in my own taste for men with buzzed heads. I realized how into it I was when I realized I was into dudes and I emulated. Like I said, I tend to go for masculine dudes. There are no coincidences here. Perhaps these signifiers that we still enlist to assert our masculinity are part of a weakened strain that was visible in the homosexuals of the '70s when masculinity came up from behind and really grabbed gayness by the balls. Then, it wasn't fitted caps but as Alice Echols describes in her indispensable political history of disco, Hot Stuff, "501 button-fly Levis, flannel shirts, aviator jackets, work boots and belt-dangling key chains." The "clones" of the "gay macho" movement were often mocked by the older, drag-valuing generation that felt discarded. Echols, whose history of gay macho is as succinct as you'll find, notes the underlying politics and perceived absurdity:
Even more on point, and brought up later by Echols, is the theory that Andrew Holleran references a few times during his 1978 novel Dancer from the Dance. It suggests that the social ideal for a gay man on the scene is to be admired, and that being the recipient of the male gaze is necessarily a feminine position. "My grandmother on her eighty-ninth birthday only wished she could walk down the street and be looked at!" says the book's older, draggier Sutherland character. And then later, another character named Paul writes in a letter, "What is so incredible about homosexuals is that, if they live as homosexuals (that is to say, as women: beings whose life consists chiefly of Being Attractive to others), they die much sooner than heterosexual men." That's a bleak view of gays and women (whose own potential sexual aggression is being underrated), but mostly it attempts to destroy a myth that a gay man can do anything to be more straight. Gayness has its own essence, its own cocktail of influences and manifestations. The greatest irony of all happens when a man's manhood takes over, he goes bald and then he uses this object of masculinity to cover it up. I hooked up with this guy who answered his door in a baseball cap and nothing else and then wore it the entire time we fooled around. (This was something of a turn-on, really. I will admit that I am a big fan of the porn-approved turning of the hat brim from the front to the back to suck cock because I dig ceremony.) Anyway, that was weird, but not weirder than when we took a shower after and he kept the cap on. Under the water and everything. He got his hat wet as though it were his head, except it wasn't because it was a fucking cloth hat. I was praying he'd go for the shampoo bottle, but alas. This all mostly worked for him, though. He was a hairdresser and I guess he knew exactly what he needed to keep his head looking good at all times. The crucial truth is that because gay men are still expected by society to be more feminine, we can either surprise people and get that aforementioned superficial, kind of unsavory thrill or we can just do what the fuck ever. We've all got masculine and feminine aspects to our personalities (even straight people!) and to express those things in their entirety can be great fun and liberating. I know a really beautiful kid who's thin and post-twinky, I guess you'd say, who's rarely without a fitted cap. He's stylish and isn't fooling anyone, as far as I can tell. If anything, he's giving his softer features and evident fashion investment a complement. Last week, I started talking to a guy at a bar that I noticed from afar because of his dudeish backwards cap. I got to appreciate his wide smile and beautiful, thick eyebrows up close. And then as soon as he addressed me, he revealed himself to be less than butch. He was Spanish and enthused virtually everything that came out of his mouth in an airy way that sounded like joking but obviously wasn't – from his love of Jodorowsky and Almodóvar to his compliments directed at my body to his belief in real-life magical realism ("I think the world is magical!" he said, his entire existence twinkling). He was really cute, and he said vulnerable things about not having a boyfriend, never having a boyfriend and his inability to figure out why. Nothing on his person predicted how soulful he'd turn out to be. He didn't need a hat, either. Pride & Shame is a new semi-regular series exploring sex and sexuality from the perspective of a newly single, 33-year-old, gay-sex enthusiast. |
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The One Thing About Geordi That LeVar Burton Wishes Star Trek Had Explored: "His Sexuality"
July 11th, 2012Top StoryThe One Thing About Geordi That LeVar Burton Wishes Star Trek Had Explored: "His Sexuality"
Burton opened up to us about his one TNG regret, the Geordi/Data scene you never got to see, and how beautiful it is to see the adventures of the Enterprise-D in their full glory at last. Burton has watched the season one episodes of TNG that have been remastered in full HD, and he says the picture looks "amazing. They have redone all the visual effects, and it's spectacular." When he looks at the engineering set, in particular, it's "unbelievable. I mean, it all pops." Watching it in his living room, in such high was "a sublime experience. It's very cool."
We noticed that Geordi was often the character who seemed to identify with cyborgs and robots the most. He's close friends with Data, and when Hugh the Borg comes aboard the Enterprise, Geordi is the first character to reach out to him. So we wondered if Burton thought that Geordi saw himself as a cyborg. Burton responds:
Burton adds that he received fan mail from a wide variety of people who were inspired by Geordi — including blind fans and people who were "dealing with physical challenges." But also engineers, and people who had felt inspired to go into engineering after seeing Geordi. He also knows that scientists are working on devices that could be similar to Geordi's VISOR, and this could be yet another area in which Star Trek's technology has become real, from communicators to iPads.
And finally, Burton says that he's been blown away by the response to the Reading Rainbow app, based on his ultra-successful long-running television show. "It's the next generation of Reading Rainbow, isn't it? It's very cool. I'm excited. Yeah, I'm ecstatic about the response to the app. I'm really proud of the job we did of reinventing the show," he says. The app includes both books and video, which were "the hallmarks, the cornerstones of the television show. I'm very proud of what we've been able to do." Blu-ray screenshots via TrekCore, IGN and Hot Hardware |
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