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Monday, February 25, 2013

From Dream To Disaster: The Story Of Aliens: Colonial Marines

February 25th, 2013Top Story

From Dream To Disaster: The Story Of Aliens: Colonial Marines

By Jason Schreier

From Dream To Disaster: The Story Of Aliens: Colonial Marines

On December 11, 2006, Sega announced that they had snagged the rights to the much-beloved sci-fi franchise Aliens. Eager to get people excited, Sega quickly announced that they had two big games in the works: a role-playing game and a first-person shooter.

In the coming years, one would be cancelled. And the other probably should have been.

Aliens: Colonial Marines, the shooter released earlier this month for PC and consoles, has been almost unanimously declared a bad game. Two weeks ago, we attempted to figure out just how it fell apart, but we didn't have the full story. Today, we can paint a clearer picture.

In an attempt to sort through the rumors and figure out just what happened to Colonial Marines, I've spent the past few weeks talking to people with connections to the game. Some preferred to talk off the record; others agreed to let me report what they said so long as I didn't use their names. And the story behind A:CM—a story of dysfunctional development, miscommunication, and conflicting visions—has grown increasingly clear.

(Unfortunately, despite weeks of fan and press requests for an explanation about what went wrong with this game, representatives from Sega and Gearbox both declined to comment for this story.)

Just days after announcing their Aliens acquisition, Sega announced that they were making a first-person shooter with Gearbox, the studio then best known for developing Brothers in Arms and some of the expansions to Half-Life. When Sega made that announcement, pre-production had just started, according to multiple sources. There was nothing to show, because nothing existed yet.

Meanwhile, Sega contracted independent studio Obsidian Entertainment to handle the Aliens RPG.

"There was really good synergy between both teams about what needed to happen. It was a very love-love situation."

Over the next few years, both Aliens games were delayed multiple times. By 2009, Sega was going through some financial difficulties and both games were costing them a great deal of money. According to one source, Sega's producers said they had to choose between the first-person shooter and the role-playing game. They chose the shooter—and unceremoniously cancelled the RPG.

Also in 2009, Gearbox released Borderlands, the Diablo-esque shooter that went on to become a surprise critical and commercial hit. Because of this sudden success, Gearbox decided to immediately start working on Borderlands 2—internally codenamed Willow 2—so they decided to outsource the bulk of development on Colonial Marines—codenamed Pecan—to a company called TimeGate, best known for the first-person shooter Section 8. At the time, TimeGate was finishing up development on the sequel, Section 8: Prejudice.

Around November or December of 2010, TimeGate had a company meeting to talk about their next project. Things went well.

"There was really good synergy between both teams about what needed to happen," one source told me. "It was a very love-love situation."

"Everyone at [TimeGate] was pretty stoked," said another source.

So Gearbox sent over the game materials, and TimeGate's team started to work on project Pecan—although at least a few staffers were shocked by how little progress Gearbox had made on the game.

"There was obviously not four years of work done on the game," one source said.

According to three people familiar with the project, Gearbox didn't put a lot of work into Colonial Marines between 2007 and 2010. Instead, those people told me, Gearbox chose to focus on Duke Nukem Forever, Borderlands, and Borderlands 2. Colonial Marines was not a priority.

One source told me that when TimeGate got the project, Colonial Marines was "basically a hodgepodge" of assets, including the shader—or lighting processor—from Borderlands. "A lot of assets just didn't seem like they fit there," the source said.

I've heard conflicting things about how much of Gearbox's work was retained by TimeGate. According to one source, TimeGate threw everything out. According to another source, TimeGate's staff worked with what they had, even if that did require a ton of iteration.

But by all accounts, starting at the end of 2010, TimeGate was the developer of Aliens: Colonial Marines. Gearbox had oversight, and much of TimeGate's work had to go through approval by producers at both Gearbox and Sega, but the bulk of the project was TimeGate's responsibility.

From Dream To Disaster: The Story Of Aliens: Colonial Marines

In 2011, TimeGate started facing big problems. The first major problem was the game's story: even four years after Colonial Marines was announced, nobody had locked down a final script. Narrative designers at both Gearbox and TimeGate were writing and rewriting constantly, and TimeGate had to discard entire scenes and levels because of story changes during development, according to three sources.

"For a couple months, we were just kind of guessing," said one of those sources. "It's really weird to work on a game when you don't have a basic idea of how things will work."

And then there was interference-with three companies involved in decision-making on Pecan, bureaucracy was inevitable. According to one source, Sega's producers wanted Colonial Marines to feel like Call of Duty—in other words, more shooting marines, less shooting aliens. Upper staff at both Gearbox and TimeGate disagreed with this mentality, the source said, and there was a tug-of-war between developer and publisher on how the game should be designed.

"There was also the 'too many chefs' syndrome when it came to gameplay, where too many people gave feedback on both ends and it ultimately led to further delays," said a source. "In one case, working on a particular task took me a month to finalize, as there was inconsistent and delayed feedback."

Another issue: incompatible management styles. Gearbox and TimeGate are two very different developers that approached the game in two very different ways.

"You could not pick two companies whose general workflow is more diametrically opposed," said one source. "Gearbox is used to 'work, work, work, iterate, iterate.' TimeGate is the exact opposite—they're always about shipping the product."

Over the course of development, the team scrapped a lot of levels and missions, one source told me. One cut mission, for example, involved a scientist who would follow the player around and turn out to be a secret agent for Weyland Yutani, the evil corporation that plays an integral role in Aliens fiction. "He was scrapped because escort missions are stupid," the source said.

"We just spent a lot of time trying to make the game shippable," said the same source.

Click to view And then there's the demo. As many angry reporters have pointed out, Gearbox and Sega spent a great deal of time showing off a demo that looks nothing like the final product. People have demanded an explanation, and many have accused Gearbox head Randy Pitchford of misleading his fans.

The truth might not be as malicious as some have speculated. According to a few sources I spoke with, the demo for Colonial Marines was built by TimeGate—with animation assistance by Gearbox—and ran in real time. As is standard for E3 demos, it ran on a high-end computer with specs that would be unfeasible for a normal console game.

"We were told many times through demo production, 'Don't worry about performance, just make it awesome,'" said one source. "There was a reason [the demos] were never playable."

(Press attending E3 2012 could join hands-on multiplayer sessions, but the single-player demo was not playable there.)

The demo looked better than the game does because the demo didn't have to be optimized for old hardware. Though these games are created using powerful PCs, any console game has a "performance budget"—the ceiling above which an Xbox 360 or a PS3 cannot go. The Colonial Marines demo was way over performance budget, and the development team had to cut back significantly for the final product.

"We were constantly cutting back more and more in terms of texture, shader and particle fidelity, in order to fit into the jacked memory restraints," said another source.

"The game feels like it was made in nine months, and that's because it was."

In the middle of 2012, once Gearbox had finished most of Borderlands 2, they took the project back from TimeGate. And Gearbox changed everything—partially because what TimeGate had produced was not very good, two sources told me, and partially because it couldn't run on the PlayStation 3.

"[Gearbox made] big changes to lighting, texture and shader complexity," said one source who had not played the final game, but was familiar with some of the later builds. "Design elements were altered or redone entirely. It looks like a lot of [TimeGate's] assets remained intact, with the exception of lower-res textures and faster-performing shaders."

A number of TimeGate staff were removed from the project and, in some cases, let go from their jobs. And while Gearbox's staff knew that they didn't have enough time to fix this disaster of a project, according to one source, they felt like they couldn't ask for another extension from Sega. Not after seven years.

"The game feels like it was made in nine months, and that's because it was," said a source.

As for the rumors? The scuttlebutt at both Gearbox and Timegate revolves around potential lawsuits—some people at Gearbox are worried that Sega might sue them as a result of this project, and some people at Timegate have heard similar rumblings. One anonymous blogger claiming to be a Sega employee accused Gearbox of lying and breaking agreements with Sega, but we have been unable to verify that, and some of the other blog posts—like the story of a drunken barbecue conversation about killing off Sonic—call the blogger's validity into question.

Those are all just rumors. The exact terms of Gearbox's contract with Sega remain unclear, and neither side has spoken up. Over the past few weeks, I've had several conversations with representatives from both Gearbox and Sega, but neither would comment on the record.

While some details remain sketchy, we're starting to see a more complete picture of how Aliens: Colonial Marines turned out so awful. Bureaucratic meddling and a troubled development cycle have turned this game from Alien fan's dream to unmitigated disaster.

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Assemblyman Dov Hikind, King of One-Way Sensitivity, Partied in Blackface Yesterday

February 25th, 2013Top Story

Assemblyman Dov Hikind, King of One-Way Sensitivity, Partied in Blackface Yesterday

By Cord Jefferson

Assemblyman Dov Hikind, King of One-Way Sensitivity, Partied in Blackface YesterdayDov Hikind is the asshole New York assemblyman representing District 48, a swath of concrete in Brooklyn that includes Midwood and Borough Park, a famous Orthodox Jewish enclave in the borough's southwest quadrant. Hikind is an Orthodox Jew himself. To celebrate Purim this year, marking the deliverance of the Jewish people from extermination in ancient Persia, Hikind threw an elaborate costume party. Hikind's wife dressed as a red-faced demon and his son painted a yin-yang symbol on his face, reportedly to look like an "angel." And Hikind himself, the 62-year-old elected representative from one of the world's most diverse cities? Why, he went as a basketball player, in Afro and blackface, of course.

Reports the Observer's Hunter Walker, Hikind had "a lot of fun" turning what could have been a totally innocent holiday party into a minstrel show:

"I was just, I think, I was trying to emulate, you know, maybe some of these basketball players. Someone gave me a uniform, someone gave me the hair of the actual, you know, sort of a black basketball player," Mr. Hikind explained. "It was just a lot of fun. Everybody just had a very, very good time and every year I do something else. … The fun for me is when people come in and don't recognize me."

Hikind went on to say that his costume, which draws on centuries-old blackface performances designed to undergird white supremacy, was done "all just in good fun with respect."

Despite the efforts of white folks who should know better, blackface has been unable to convey fun or respect for quite a while now. And Hikind's career to this point has not been a particularly inspiring study in how to live with difference. Brooklynites may remember some of his other greatest hits:

In both 2005 and 2009, Hikind introduced a failed "anti-terrorism" fearmongering bill in the assembly that would have allowed police officers to stop and search citizens based on their ethnicity, a law one might think a Jewish person would find a bit unsettling when put in historical context, but alas. Besides that, New York City police already stop people all the time based on their race, which makes codifying that sort of behavior seem like a particularly bad idea.

In 2006, when a group of Orthodox Jewish teenagers swarmed on a Pakistani Muslim man, calling him a "terrorist motherfucker" and beating him with their limbs and brass knuckles, Hikind publicly condemned the Pakistani man saying it was he who had provoked the Jewish boys. A few weeks later, four out of the five boys charged in the attack would plead guilty to assault.

In 2007, Hikind said this of gay marriage: "If we authorize gay marriage in the state of New York, those who want to live and love incestuously will be five steps closer to achieving their goals as well."

In 2009, Hikind fought to exclude the five million people besides Jews killed by the Nazi regime from Brooklyn's Holocaust memorial. "These people are not in the same category as Jewish people with regards to the Holocaust," Hikind told the New York Post at the time. "It is so vastly different. You cannot compare political prisoners with Jewish victims."

In 2010, Hikind spoke at one of three New York memorials to commemorate the 20th anniversary of the murder of Meir Kahane, the American-Israeli political activist who founded the Jewish Defense League. Kahane advocated the forceful removal of all non-Jews from Israel and the barring of Jew-gentile intermarriages and sexual relationships. At one of his memorial rallies, attendee Josh Davis was quoted as saying, "Had we paid heed to Rabbi Kahane's message of expelling the malignant Arab population back in the early 80s, we would not be at the verge of extinction." The Southern Poverty Law Center now includes the Jewish Defense League on its list of hate groups.

But Hikind isn't totally insensitive to ethnic slights. Earlier this month, when the New York Post decided to gin up outrage about the supposed resemblance between fashion designer John Galliano's outfit and Hasidic dress, the assemblyman obliged:

"Who is he mocking?" added Brooklyn Assemblyman Dov Hikind. "The way the socks look, the jacket, the peyos ... My question is, who's he laughing at?"

Jeez, great question, Dov. Now, on behalf of the hundreds of thousands of black people who live in Brooklyn, here's the same question: The way the black facepaint looks and the Afro wig, my question is, who the fuck are you laughing at?

And why haven't you quit your job yet?

[Images via Getty/Facebook.]

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Arts: Let's Talk Oscars

Slate Magazine
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Movies
Let's Talk Oscars
Leave Anne Hathaway alone, Internet.
By Dan Kois
Posted Monday, Feb 25, 2013, at 09:52 PM ET

Troy and Dana,

I, too, loved that Sound of Music gag, which combined the thing Seth MacFarlane does best—granularly specific pop-culture references—and the kind of gentle barb that I appreciate in the midst of the Oscars' hilarious display of self-regard. (Plummer, of course, seems to hate The Sound of Music, and I am delighted that he was reminded of his best-ever movie, now 48 years old, just before his self-aggrandizing bit about how all five Supporting Actress nominees will be working with him soon if they're lucky.) Troy, I won't go as far as you do in calling this the best Oscar ceremony you can remember, but I will say that anyone who thinks Seth MacFarlane was an embarrassment as Oscar host has a really short memory for Oscar hosts. He can sell a joke, he can ad-lib, and he's got the golden pipes of an old-timey radio announcer. Approximately half his jokes were lousy, and a handful were actively embarrassing. I would describe him as worse than Alec and Steve, Chris Rock, and Letterman, and basically as good as everyone else for the last 20 years. Except he was better than Franco and Hathaway.

As for La Hathaway's win this year, Dana, I had high hopes for the awfulsomeness of her speech, and that initial breathy whisper—so stagey, yet so obviously true!—made me briefly excited to think it might wind up an epochal event. But then it devolved into an earnest ...

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Politics: Ted Talks

Slate Magazine
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Politics
Ted Talks
Why Sen. Ted Cruz gets rewarded for saying a lot of things that no one would take seriously anywhere else.
By David Weigel
Posted Monday, Feb 25, 2013, at 10:30 AM ET

If it achieves nothing else, the Senate Republicans' filibuster of Chuck Hagel inaugurated the age of Ted Cruz. The day after the vote, the New York Times, Politico, and the Washington Post ran versions of the same Cruz profile. By accusing Chuck Hagel of lying on his disclosure forms and building consensus for a one-week delay—just a few more documents, please—Cruz had made enemies out of everyone on the conservative blacklist. South Carolina Sen. Lindsey Graham said Cruz had acted "out of bounds." Missouri Sen. Claire McCaskill, viewed by the right as an accidental senator who rigged the Republican primary to make sure she'd face Todd Akin, compared Cruz to Joe McCarthy.

That was exactly what Cruz wanted. All of it. Portraying his opponents as traitors-in-training has been Cruz's shtick since he started running for Senate three years ago. On Friday, Jane Mayer dug into her 2010 notebooks and found Cruz telling an Americans for Prosperity crowd that Harvard Law School, in the early 1990s, employed 12 professors "who would say they were Marxists who believed in the Communists overthrowing the United States government." Cruz's old professors, reached by Mayer, had no earthly idea what he was talking about. The Huffington Post borg repackaged this story with the headline "TED MCCARTHY," and the resultant comment thread outpaced the one beneath "LOOK: What Women Really Look Like Naked."

Cruz pulled this off with less than two months of experience in elected office. Before winning the Senate ...

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