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Tuesday, May 29, 2012

One Year Later, Did Sony Keep Their E3 2011 Promises?

May 29th, 2012Top Story

One Year Later, Did Sony Keep Their E3 2011 Promises?

By Kate Cox

One Year Later, Did Sony Keep Their E3 2011 Promises? For the fourth year in a row, we're comparing E3 hype to gaming reality. Sony was our first victim. We'll check Nintendo and Microsoft's E3 2011 promises on Wednesday and Thursday, respectively, at 1pm ET each day.

The E3 press conference is a chance for the biggest names in gaming to show off their hottest, most anticipated software for the next year to come. For Sony in 2011, it was also a chance to deliver an abject apology to the world for the PlayStation Network outage that lasted for nearly four weeks and resulted in 77 million PSN customers potentially having their personal data compromised.

And so Sony's E3 press event last year began with a somber recognition from Jack Tretton that the outage was the "elephant in the room," and thanking consumers and third-party publishers for their patience and loyalty. The importance of staying connected safely and constantly would then become the theme of the whole event.

So from games, to consoles, to everything else, what did Sony promise to customers in 2011? And have they made good on those promises? Let's take a look.

New Hardware Promises

The Hardware: PlayStation 3D Display
The Promise: A 24" 3D-ready, HD screen designed to be affordable, bundled with one pair of 3D glasses, a 6' HDMI cable, and a copy of Resistance 3. Designed to allow two players to see two full, different screens, rather than to require split-screen multiplayer. Full bundle price $499, slated for fall 2011 release.
The Verdict: Promises kept. The bundle launched in November, 2011 for its promised price. Reviews generally indicated that yes, it works as promised, though not without drawbacks.

The Hardware: The PlayStation Vita
The Promise: This was the first official unveiling of Sony's long-awaited next-generation portable device. A full feature list bookended a presentation of launch games. Promised specs included:

  • Dual analog sticks
  • Multitouch 5" OLED screen
  • Front and rear touch
  • Sixaxis motion sensing tech
  • WiFi-only model, $249.99
  • WiFi and 3G model, $299.99
  • "Party" voice chat and connectivity
  • "Near" social networking tools
  • Partnering with AT&T as exclusive carrier for 3G version in US
  • To be available "starting from holiday season this year"

The Verdict: Promises kept. The system specs match the list of features Kaz Hirai outlined, and by all accounts is a good device for gaming.

Click to view The system launched in Japan in December, 2011 (so technically, it was available for holiday 2011) and in the US in February, 2012. Early sales were strong, although sales have since slowed, perhaps due to a still-slow trickle of killer game releases.


Game Promises

The Game: Battlefield 3 (PS3)
The Promise: The PS3 version, "bigger than any other," to ship with Battlefield 1943 included on the disc.
The Verdict: Promise NOT kept. The game launched in November, but it shipped solo. A minor fiasco followed. Eventually, EA provided free downloads instead.

The Game: BioShock Infinite (PS3)
The Promise: The PS3 version of BioShock Infinite will include, on-disc, a copy of the original BioShock. "This is an experience only available on PlayStation." Also, Ken Levine promises to add Move control support to the game.
The Verdict: Promises NOT kept... yet. BioShock Infinite just saw its release date delayed from October, 2012 until February, 2013 so it'll be a while before the world gets to find out one way or the other.

The Game: BioShock mystery project (PS Vita)
The Promise: Ken Levine describes a "pet project at Irrational" set in the BioShock universe. "We found the right home for it, it's on this guy," he said, and held up a Vita.
The Verdict: Promise NOT kept. With Infinite now delayed until Q1 2013, Irrational Games has put their portable project on the back burner for the time being.

The Game: Dust 514 (PS3)
The Promise: A PS3 exclusive tied into the world of PC MMO EVE Online. The two promise to share "one vibrant universe sharing the same super computer." The game will have Move support, with a closed beta starting in 2011 and a "spring 2012" release.
The Verdict: Promise NOT kept... yet. The game is still in beta so the "spring 2012" release date has already been blown, but so far the game looks to be doing what it was advertised to do. We'll find out later this year.

The Game: InFamous 2 (PS3)
The Promise: "Launching tomorrow" with Move support added, and a promise of "a unique user-generated content experience" to be added in fall 2011.
The Verdict: Promises kept. The game launched on June 7 and has a user-generated content creator built in.

The Game: LittleBigPlanet (PS Vita)
The Promise: Promised to use all of the innovations of the Vita, including both touch screens, the tilt, the two cameras, and the multi-touch function. Also promised to include "new multiplayer modes," with all the tools from LittleBigPlanet 2 in play, and shared costumes with the PS3 edition.
The Verdict: Promises NOT kept... yet. The game is still not released, with the official website promising "coming soon." There was a recent beta registration, though, so evidently they're getting closer.

The Game: Medieval Moves: Deadmund's Quest (PS3)
The Promise: A new "fantasy action adventure game" using a "very unique set" of motion controlls promising an "intuitive and immersive" experience, to launch in fall, 2011.
The Verdict: Promises kept; the game came out in November and was indeed all about waggling the Move. Not all that many people seemed to care.

The Game: ModNation Racers (PS Vita)
The Promise: "Not a port" of any previous ModNation game, this title was developed excluively and intentionally for the Vita. Demonstrations hype the touch screen and rear touch panel as ways easily and intuitively to make racetracks and race cars down them. Also promised "access to the over two million creations that have been created by the ModNation PlayStation community" all available on the Vita version on day one.
The Verdict: Promises kept. The game was renamed ModNation Racers: Road Trip but launched with the Vita in February.

The Game: NBA 2K12 (PS3)
The Promise: NBA "on the move" features, using the Move controller. "More realism, more polish, and some other big surprises," as compared to earlier entries in the franchise. Kobe Bryant, who knows a thing or two about basketball, came on stage to play the demo and announce, "All jokes aside? It's so realistic it's frightening."
The Verdict: Promises kept. Well, mostly. "Frightening" is a bit of a subjective review but Kotaku sports man Owen Good was full of praise for the title when it released in October, 2011.

The Game: Need for Speed: The Run (PS3)
The Promise: The PS3 version promised to launch with 7 additional, exclusive supercars including the Hennessey Venom GT and Bugatti Veyron.
The Verdict: Promises kept. The game launched in November, and had a number of platform- and retailer-exclusive vehicles.

The Game: Resistance 3 (PS3)
The Promise: The Resistance 3 sharpshooter bundle, including the game, with " a sharpshooter, a PlayStation Move controller, a navigation controller, and a PS Eye camera," to launch September 6 for $150.
The Verdict: Promises kept. The game launched September 6, and the bundle contained everything promised — although it was, in the end, called the "Doomsday bundle."

The Game: Ruin (PS Vita)
The Promise: An action RPG with the stated goal to provide Vita players with "everything they would expect" from an action RPG, including "multiple character classes, deep advancement, tons of loot" and a host of other experiences. A multiplayer experience to make "other players your rical. A stranger that you've never even met can become your rival," and you can "help, hinder or harm" them. Promised that both PS3 and PS Vita versions will launch together and, thanks to the magic of the cloud, players can transition seamlessly between their saved games on one version to the other.
The Verdict: Promise NOT kept... yet. Ruin, now called Warrior's Lair, has yet to launch on either platform but is expected to be released in September, 2012.

The Game: Saints Row The Third (PS3)
The Promise: Exclusive game content and a game mode exclusive to the PS3 version of the game, to launch on November 15.
The Verdict: Mixed. The game met its launch date, but instead of any exclusive in-game content the PS3 version came with a free download of Saints Row 2.

The Game: Sly Cooper: Thieves in Time (PS3)
The Promise: Coming in 2012
The Verdict: Promise NOT kept... yet. But there's a lot of 2012 left to go. And now it's slated to be released for Vita also.

The Game: SSX (PS3)
The Promise: Exclusive content for the PlayStation version of the game, featuring courses on Mount Fuji.
The Verdict: Promise kept. The game launched in February with Mount Fuji included as a system exclusive in North America.

The Game: Star Trek
The Promise: "Coming in 2012," A tie-in to the J.J. Abrams Star Trek reboot sequel film, timed to release with the movie. Promised to be a "co-op action adventure with an original storyline that will capture the authenticity of the Star Trek brand" and be "completely compatible with the PlayStation Move." A phaser peripheral for the Move was announced to go with, as well as a "playable prequel to the full game" available exclusively on PSN.
The Verdict: Promises NOT kept... yet. Abrams' film release date shifted in 2011, to become a May, 2013 blockbuster. The game is now slated for a Q1 2013 release. (And we are expected to hear more about it at this year's E3.)

The Game: Starhawk (PS3)
The Promise: To be released in early 2012.
The Verdict: Promise kept. The game came out in May (which isn't quite "early" but isn't late either) and was actually pretty fun.

The Game: Street Fighter x Tekken (PS3 and PS Vita)
The Promise: A Vita version was announced, in addition to the already-in-progress PS3 edition. Cole of the InFamous games was announced as an addition to the cast of fighters.
The Verdict: Mixed. Street Fighter X Tekken launched in March for PS3 but the Vita edition isn't due until this fall. Meanwhile Capcom's decision to include the Vita-exclusive characters as locked, on-disc DLC in the PS3 edition has proven more than a bit controversial.

The Game: Uncharted 3 (PS3)
The Promise: To be released on November 1, 2011, with multiplayer beta beginning June 20 and a Subway tie-in ad campaign throughout the month of October to deliver early access to the full multiplayer experience.
The Verdict: Promises kept. The game was generally well-received and did launch on November 1. The Subway campaign carried on as advertised, and the beta began on June 28 for pre-ordering customers and on July 4 for everyone else, and ran for three weeks.

The Game: Uncharted: Golden Abyss (PS Vita)
The Promise: Slated to launch with the PS Vita, the demo repeatedly highlighted the way players could alternate between touch and tilt controls and the more traditional sticks and buttons approach. Otherwise, it promised more Uncharted goodness, in the mode of the PS3 series.
The Verdict: Promises kept, more or less. Although that's not necessarily a good thing. The game felt small in scope and the touch and camera controls awkward in execution to many players.

The Game: WipEout 2048 (PS Vita)
The Promise: "A unique feature called crossplay, allowing up to eight players to compete online" using either the PS3 or PS Vita versions, available at Vita launch.
The Verdict: Promises kept. The game launched with the Vita in February and was apparently quite fun.


Other Promises

The Tech: 3D Adoption
The Promise: Sony was big on 3D everything, promising, "These are incredible products and values that will lower the price barrier and drive 3D adoption. We're focused on broadening the 3D market to a new audience and offering an immersive experience to everyone, and these 3D products do just that."
The Verdict: Meh. It's a wash, really. Sony's 3D products do work, and they've consistently added 3D support to their games, but in general the market still seems not to care all that much about 3D. Sony keeps waving that banner but so far, the vast majority aren't rallying to it.

The Tech: PlayStation Suite
The Promise: "PlayStation Suite will make PlayStation content available on something other than PlayStation hardware, starting with PlayStation certified Android smartphones and tablets. This isn't just the PlayStation install base that will experience our products in a new way; this is the whole world that will experience our products through PlayStation Suite."
The Verdict: Promises NOT kept... yet. The program is now in open beta for developers. But there aren't all that many PlayStation certified phones and tablets out there, so the Suite may have quite the uphill struggle catching on.

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Pundits, Platitudes, and Patriotism: War Heroes and Their Enemies

May 29th, 2012Top Story

Pundits, Platitudes, and Patriotism: War Heroes and Their Enemies

By Hamilton Nolan

Pundits, Platitudes, and Patriotism: War Heroes and Their EnemiesOn Sunday, MSNBC host Chris Hayes said the following, in a discussion about war, soldiers, and death: "It is, I think, very difficult to talk about the war dead, the fallen, without invoking valor, without invoking the word 'heroes'... I feel uncomfortable about the word 'hero' because it seems to me it is so rhetorically proximate to justification for more war... it seems to me that we marshal this word in a way that is problematic."

For this, Chris Hayes was used as a convenient punching bag by the same vacuous media commentators who care less about whether America goes to war than they do about being in constant agreement with the conventional wisdom in order to have their own contracts renewed.

Following an uproar, Chris Hayes apologized, saying "in seeking to discuss the civilian-military divide and the social distance between those who fight and those who don't, I ended up reinforcing it, conforming to a stereotype of a removed pundit whose views are not anchored in the very real and very wrenching experience of this long decade of war." But his original statement, though clumsily phrased, was making a point that is A) true, B) important, C) patriotic, and D) controversial enough that the vast majority of pundits never bother making it, because they have no desire to deal with the backlash that inevitably accompanies it.

It is absolutely true that the "hero" rhetoric that is attached to all things related to the U.S. military is used to shut down real debate about the merits of what exactly it is that all those heroes are doing out there. If all soldiers are heroes, then all soldiers are righteous. If all soldiers are righteous, then the soldiers' cause is righteous. The soldiers' cause is war. Therefore the war is righteous. This is one of the oldest tropes in the "Manipulating the Free Press During Wartime" handbook. You need only look back at the profusion of American flag graphics and distinct lack of pointed skepticism that defined the U.S. media in the run up to the Iraq War to know how well this tactic works.

It is easy for a TV network and its pundits to be patriotic. Theirs is a cheap patriotism. It is a patriotism of platitudes and comfortable symbols and cartoonish enemy villains to be opposed. Dissenters are just easy weenies to be picked on in the media schoolyard. Here are some of the thoughtful critiques that a panel of pundits on the Today show had for Chris Hayes' disquisition:

  • "The four of us aren't fighting those wars. So these people are heroes to me." - Nancy Snyderman, patriot.
  • "You don't say this on Memorial Day." - Star Jones, patriot.
  • "This guy is like a – if you've seen him, he looks like a, he looks like a weenie." - Donny Deutsch, non-weenie, and patriot.
  • "I contribute nothing of consequence to this country, yet I reap tremendous financial benefits from it. Therefore I must pay the emptiest sort of lip service to those in the military, and childishly insult anyone who questions the kindergarten version of 'patriotism,' lest the public turn its attention to me," say the terrified, self-serving and ultimately useless pundit class of America, in a single voice.

    Patriotism is not the act of mouthing platitudes about Heroes and God and Country as politicians go and start wars for money and send off young men and women to die. If the media can do anything patriotic, it is to loudly question the many varieties of bullshit that are used to pave the way for public support of wars. The 6,472 Americans who've died in Iraq and Afghanistan might have appreciated that more than being praised as "heroes" by the same members of the media that did nothing to stop them from being killed.

    [Photo: AP]

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SpaceX Was Not The First Private Rocket Company

May 29th, 2012Top Story

The First Private Rocket Company

By Jason Torchinsky

The First Private Rocket CompanyTesla Motors founder Elon Musk must be pretty happy right now. His other major venture, SpaceX, has just succeeded in a monumental first: the first docking of a private spacecraft, the Dragon, to the International Space Station. Up to now, docking a craft, even an unmanned one, has only been accomplished by some big names in the global government business: USA, Russia, Japan, and the European Union.

So, SpaceX was absolutely the first private company to successfully launch a private spacecraft. But they weren't the first to try. That honor goes to a troubled German company from the hometown of Porsche, Stuttgart. A company called OTRAG.

OTRAG (a German acronym that means Orbital Transport and Rockets) was founded way back in 1975 by Lutz Kayser, an aerospace engineer. He got 600 private investors across Europe to help fund his company, and even had aerospace superstar Wernher von Braun as an advisor. What could go wrong?

The First Private Rocket Company OTRAG's fundamental idea was (and still is) pretty radical. Instead of building complex, largely hand-assembled rockets as pretty much every launcher today is still built, the OTRAG concept was of many very simple and cheap mass-produced elements that could be combined into larger launch vehicles. The base unit rocket was really, really simple. Looking like a stainless steel pipe, the CRPU (Common Rocket Propulsion unit) was divided into three sections: the oxidizer section, filled with nitric acid and nitrogen tetroxide (the chemicals used to make sure the fuel burn in the vacuum of space), the fuel section, filled with off-the-shelf, regular kerosene, and the engine section.

Instead of complex pumps, the fuel tanks were only filled to 66%, and compressed air did the pushing instead. The fuel and oxidizer would ignite automatically when injected with a little bit of furfuryl alcohol, so no ignition hardware. The rocket motor itself only had a few moving parts, small valves for throttling. That's it. It was simple and could be mass-produced with comparatively low-tech means.

The individual rockets' performance wasn't that great, but that wasn't the point. They'd just gang up enough of them into big bundles that looked like what people going for cigarette smoking records use, and that would get them to orbit.

Technically, the plan seemed pretty good. The problems were of a different nature. Since the beginning of the venture, France and the Soviet Union were opposed to a German rockety program, because of some, um, unpleasant memories of Germans and rockets not too long ago. Sometimes trying and failing to take over the world has long-lasting repercussions, it seems.

OTRAG signed an agreement with the Congolese government to establish a launch facility in 1975. The Soviets weren't crazy about this, so they started some propaganda rumors that the whole thing was a cover-up for German and South African cruise missle development. The stories were picked up in the American press, since the US satellite launching industry wasn't too keen on new competition, anyway.

The First Private Rocket Company

OTRAG was eventually pressured out of both the Congo and Germany by 1979, and relocated everything— assembly and launch facilities— to the Sahara desert in Libya. While there they finally got some real launches in and achieved excellent results. Fourteen sub-orbital test flights were conducted, demonstrating the workability and reliability of the rockets, as well as confirming the low cost to build the rocket units.

Of course, everything's fun until the dictators get involved. In 1983 Gaddafi's Libyan government confiscated everything: rockets, launchpad, production facilities. Well, everything except the main blueprints and, apparently, any real knowledge of how to run things. Gaddafi really wanted a military rocket/missle operation, and stealing a ready-made one seemed like a great idea. They never did more than a few test launches and after a decade of trying, they finally abandoned the program.

OTRAG shut down in 1987, though the fundamental concept behind it is employed by a California company, Interorbital. According to some forum posts, though, they're not taken too seriously, partially due to a plan to "put the first teenager in space."

Regardless of the threat of horny teens in space, the basic concept behind OTRAG still seems solid. With each rocket unit about the cost of a new Accord (~$25,000) and far simpler to build than an Accord, maybe these funny bundles of tubes are worth a second look?

(Sources: Encyclopedia Astronautica, OrbiterWiki)

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